Comments on: GAMES INDUSTRY - OPINION PIECE /blog/2007/04/games-industry-opinion-piece/ We're not PlayStation but we sometimes get to speak to them Mon, 19 Mar 2018 10:47:19 +0000 http://wordpress.org/?v=2.7 hourly 1 By: Rock Lee /blog/2007/04/games-industry-opinion-piece/comment-page-1/#comment-22281 Rock Lee Sun, 03 Jun 2007 13:47:59 +0000 /blog/?p=398#comment-22281 Ok, I think you are obviously blind. Are you saying that the new games aren't as good as the old games? Wrong. In fact the new games are WAY better than the old games. Because the newer consoles allow the developers to do more. The more a developer is able to do, the more a gamer can connect with a game. Imagine playing 8-bit games to this day. It will just be the same old stuff over and over. Because the developer can't do anything new. They are limited by the console. So the more a console can do, the better the games can be. Which means, new consoles should always try to offer more, and better. Pac Man was tight. But it can't offer you something innovative AND tight like MGS. And of course, there's the PSN and Xbox Arcade. Where developers can make smaller games that goes back to the root of video gaming, but can also offer something different because of the console. Ok, I think you are obviously blind. Are you saying that the new games aren’t as good as the old games?

Wrong. In fact the new games are WAY better than the old games. Because the newer consoles allow the developers to do more. The more a developer is able to do, the more a gamer can connect with a game.

Imagine playing 8-bit games to this day. It will just be the same old stuff over and over. Because the developer can’t do anything new. They are limited by the console.

So the more a console can do, the better the games can be. Which means, new consoles should always try to offer more, and better.

Pac Man was tight. But it can’t offer you something innovative AND tight like MGS.

And of course, there’s the PSN and Xbox Arcade. Where developers can make smaller games that goes back to the root of video gaming, but can also offer something different because of the console.

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By: Muungano /blog/2007/04/games-industry-opinion-piece/comment-page-1/#comment-16713 Muungano Fri, 04 May 2007 18:22:34 +0000 /blog/?p=398#comment-16713 As an industrial designer the problem of art vs money is an old story in our biz. I would say the problem as I percive it from your article is more how to develope both an emo/art side of an biz and at the same time the profi/tmoney side. The cost and distubution (consoles mainly) limits an healty growth of difference in styles, ideas. The inclusion of difference is important for major players if the gamemarket wants to expand. Well nice to see an thread about this anyhow. As an industrial designer the problem of art vs money is an old story in our biz. I would say the problem as I percive it from your article is more how to develope both an emo/art side of an biz and at the same time the profi/tmoney side. The cost and distubution (consoles mainly) limits an healty growth of difference in styles, ideas. The inclusion of difference is important for major players if the gamemarket wants to expand.

Well nice to see an thread about this anyhow.

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By: LordOfRuin /blog/2007/04/games-industry-opinion-piece/comment-page-1/#comment-16553 LordOfRuin Thu, 03 May 2007 11:08:05 +0000 /blog/?p=398#comment-16553 Yep! As a mid thirties gamer, I can honestly say that the games do more, look fantastic, sound great, interact better, and ... have lost all sense of decent game play. Well, not all, but the majority. Like Hollywood movies, all eye candy with rubbish acting, rubbish dialogue and rubbish story. It's all a case of commercialisation. Make the product appeal to the greatest number of people, which means you must make it appeal to the lowest common denominator. Hence the lost spark. I live in hope for the gems that are hidden or overshadowed by the glitzy lights. Look for the GranTurismo (originally it was ground breaking remember), the Ico's, even Tetris. Mmm! Not that I'm going to stop buying the next latest and greatest of course. Yep! As a mid thirties gamer, I can honestly say that the games do more, look fantastic, sound great, interact better, and … have lost all sense of decent game play.

Well, not all, but the majority.

Like Hollywood movies, all eye candy with rubbish acting, rubbish dialogue and rubbish story.

It’s all a case of commercialisation. Make the product appeal to the greatest number of people, which means you must make it appeal to the lowest common denominator. Hence the lost spark.

I live in hope for the gems that are hidden or overshadowed by the glitzy lights. Look for the GranTurismo (originally it was ground breaking remember), the Ico’s, even Tetris. Mmm!

Not that I’m going to stop buying the next latest and greatest of course.

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By: Kropotkin /blog/2007/04/games-industry-opinion-piece/comment-page-1/#comment-16273 Kropotkin Tue, 01 May 2007 12:26:17 +0000 /blog/?p=398#comment-16273 From what I could read in the essay it seems to dissmiss the idea of the perpetual sequels we get in games these days not to mention the expansion sets. Whilst this ideal seems to be a popular one we must consider some gaming franchises that have been with us for many years and have not degraded after every sequel/follow-up made based on the same IP. Examples of these would be: Doom->Quake Final Fantasy Zelda Civilization C&C Warcraft GTA Metroid Super Mario Conversely there are franchises that really lost their way over each generation, for example: Deus Ex Thief Gran Turismo Burnout Castlevania To name but a few. So yes sequels can turn a perfectly good idea into a pile of poop but then again they can act as a catalyst for other games to spring from GTA being the obvious example. I seriously doubt Crackdown would have existed without GTA III being released prior. From what I could read in the essay it seems to dissmiss the idea of the perpetual sequels we get in games these days not to mention the expansion sets. Whilst this ideal seems to be a popular one we must consider some gaming franchises that have been with us for many years and have not degraded after every sequel/follow-up made based on the same IP. Examples of these would be:

Doom->Quake
Final Fantasy
Zelda
Civilization
C&C
Warcraft
GTA
Metroid
Super Mario

Conversely there are franchises that really lost their way over each generation, for example:

Deus Ex
Thief
Gran Turismo
Burnout
Castlevania

To name but a few. So yes sequels can turn a perfectly good idea into a pile of poop but then again they can act as a catalyst for other games to spring from GTA being the obvious example. I seriously doubt Crackdown would have existed without GTA III being released prior.

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By: Neil /blog/2007/04/games-industry-opinion-piece/comment-page-1/#comment-16265 Neil Tue, 01 May 2007 11:36:54 +0000 /blog/?p=398#comment-16265 Well, as a mature gamer i read this with interest. I liken the games industry just like the music industry and more specifically, it's history. It was at first awesome in the 60's & 70's, pretty dire in the 80's and 90's and today it's diversifying into many areas with some great acts and new music. It's grown, merged, failed and failed again and to me at least, has grown up but you MUST wade through the commersial tat. The games industry is very similar, yes, there are the games aimed at the sheep, the FIFA's and cash in's but for me, there is some real gems and talent out there that is constantly if slowly pushing back the boundaries. Games like GOW, FFXII, GTA, MGS, DMC, ICO, HL2, OKAMI etc etc are all at the top of their field and this will continue. If every year, there are 8+ killer apps that true gamers buy then I will remain happy. Like a previous post I am using my £425 PS3 to play PS2 games (FFXII currently), foolish yes but i have every faith that the PS3 is going to deliver in spades. Well, as a mature gamer i read this with interest. I liken the games industry just like the music industry and more specifically, it’s history. It was at first awesome in the 60’s & 70’s, pretty dire in the 80’s and 90’s and today it’s diversifying into many areas with some great acts and new music. It’s grown, merged, failed and failed again and to me at least, has grown up but you MUST wade through the commersial tat. The games industry is very similar, yes, there are the games aimed at the sheep, the FIFA’s and cash in’s but for me, there is some real gems and talent out there that is constantly if slowly pushing back the boundaries. Games like GOW, FFXII, GTA, MGS, DMC, ICO, HL2, OKAMI etc etc are all at the top of their field and this will continue. If every year, there are 8+ killer apps that true gamers buy then I will remain happy.

Like a previous post I am using my £425 PS3 to play PS2 games (FFXII currently), foolish yes but i have every faith that the PS3 is going to deliver in spades.

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By: Lord Mooch /blog/2007/04/games-industry-opinion-piece/comment-page-1/#comment-16224 Lord Mooch Mon, 30 Apr 2007 21:36:02 +0000 /blog/?p=398#comment-16224 We do have the power, just be exercising our 'right' to consume. We've seen it happen already with the PS3 discounting that's been happening. Us consumers would be dangerous if we got organised... We do have the power, just be exercising our ‘right’ to consume. We’ve seen it happen already with the PS3 discounting that’s been happening. Us consumers would be dangerous if we got organised…

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By: Anthony Hanses /blog/2007/04/games-industry-opinion-piece/comment-page-1/#comment-15863 Anthony Hanses Sun, 29 Apr 2007 18:47:02 +0000 /blog/?p=398#comment-15863 Love the feedback. Lots of postive and negative, just like it should be. Thank you to just about everyone who has commented for keeping it civil and discussing the points. As the consumers in this market, we are the ones with the long term power. Where we choose to get our news and who we choose to elevate to being our Spielbergs and our Olbermanns will have a lot to do with what games we see in the future. On a final note, I did not personally write this article. This was submitted to my site EMagLive.com by a gentleman by the name of Jordan LeDoux. Thanks, and have a great weekend. Love the feedback. Lots of postive and negative, just like it should be. Thank you to just about everyone who has commented for keeping it civil and discussing the points. As the consumers in this market, we are the ones with the long term power. Where we choose to get our news and who we choose to elevate to being our Spielbergs and our Olbermanns will have a lot to do with what games we see in the future.

On a final note, I did not personally write this article. This was submitted to my site EMagLive.com by a gentleman by the name of Jordan LeDoux.

Thanks, and have a great weekend.

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By: Pete Cullen /blog/2007/04/games-industry-opinion-piece/comment-page-1/#comment-15757 Pete Cullen Sun, 29 Apr 2007 12:36:05 +0000 /blog/?p=398#comment-15757 Very nicely written piece, the only thing I would take issue with is the "the world didn't need GTA III" statement. I will agree it probably didn't need PGR2, mainly because I'm not really a fan of those games. But GTA III was, for me at least, a completely different experience. It may seem watered down now with endless sequels and immitators, but I can still remember first playing it and being sucked in for days on end. Very nicely written piece, the only thing I would take issue with is the “the world didn’t need GTA III” statement. I will agree it probably didn’t need PGR2, mainly because I’m not really a fan of those games.
But GTA III was, for me at least, a completely different experience. It may seem watered down now with endless sequels and immitators, but I can still remember first playing it and being sucked in for days on end.

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By: Dev /blog/2007/04/games-industry-opinion-piece/comment-page-1/#comment-15681 Dev Sun, 29 Apr 2007 07:30:14 +0000 /blog/?p=398#comment-15681 I think there are plenty of hardcore gamers that adamantly degrade modern games and put the "good old days" on a pedestal. We can see this through the updating of retro concepts like Metroid with Metroid Prime, or Ninja Gaiden on the Xbox and PS3. These games don't defy this idea of progress in their technology, but they're literally about using "progress" to expand what they once were. So as long as there's this voice requiring such a literal demonstration of improvement, I don't think your point of view completely hold ground. I think there are plenty of hardcore gamers that adamantly degrade modern games and put the “good old days” on a pedestal. We can see this through the updating of retro concepts like Metroid with Metroid Prime, or Ninja Gaiden on the Xbox and PS3. These games don’t defy this idea of progress in their technology, but they’re literally about using “progress” to expand what they once were. So as long as there’s this voice requiring such a literal demonstration of improvement, I don’t think your point of view completely hold ground.

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By: seedaripper /blog/2007/04/games-industry-opinion-piece/comment-page-1/#comment-15413 seedaripper Sat, 28 Apr 2007 09:32:52 +0000 /blog/?p=398#comment-15413 good piece....and it's 'realise' ;) good piece….and it’s ‘realise’ ;)

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