Comments on: WHAT WOULD YOU ASK INSOMNIAC? /blog/2007/04/what-would-you-ask-insomniac/ We're not PlayStation but we sometimes get to speak to them Mon, 19 Mar 2018 10:49:32 +0000 http://wordpress.org/?v=2.7 hourly 1 By: Monique /blog/2007/04/what-would-you-ask-insomniac/comment-page-1/#comment-229155 Monique Thu, 01 Jan 2009 02:17:01 +0000 /blog/?p=389#comment-229155 Make a movie about Ratchet and clank NOW PLEASE Make a movie about Ratchet and clank NOW PLEASE

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By: Monique /blog/2007/04/what-would-you-ask-insomniac/comment-page-1/#comment-229149 Monique Wed, 31 Dec 2008 10:47:09 +0000 /blog/?p=389#comment-229149 I love Ratchet and clank ive got every game so far can u make a movie Ratchet and clank cuz i want toy of Ratchet and clank and clothes little figgers would be so coo im not that cool but i just want toy of Ratchet and Clank to play with all day in australia oh and i want posters and cool Ratchet and Clank stuff im such a BIG FAN there my child hood friend even if im only 11 years old please make a movie please and im not a super nerd thanxs bye ps make a movie please I love Ratchet and clank ive got every game so far can u make a movie Ratchet and clank cuz i want toy of Ratchet and clank and clothes little figgers would be so coo im not that cool but i just want toy of Ratchet and Clank to play with all day in australia oh and i want posters and cool Ratchet and Clank stuff im such a BIG FAN there my child hood friend even if im only 11 years old please make a movie please
and im not a super nerd thanxs bye

ps make a movie please

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By: markus /blog/2007/04/what-would-you-ask-insomniac/comment-page-1/#comment-21332 markus Fri, 01 Jun 2007 00:32:07 +0000 /blog/?p=389#comment-21332 first, i love REsistance, my favorite game, no lie but what is the number of your folding team? and will you make (or have a hand in producing) the resistance and/or R&C figures/statuettes that you have talked about in your podcast? Also, what online features will R&CF:ToD have? thank you first, i love REsistance, my favorite game, no lie

but what is the number of your folding team? and will you make (or have a hand in producing) the resistance and/or R&C figures/statuettes that you have talked about in your podcast? Also, what online features will R&CF:ToD have?
thank you

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By: milla /blog/2007/04/what-would-you-ask-insomniac/comment-page-1/#comment-14865 milla Thu, 26 Apr 2007 19:24:21 +0000 /blog/?p=389#comment-14865 Will there be a PSN demo of the new R&C, and if so when will that be available relative to the release of the game? Will there be a PSN demo of the new R&C, and if so when will that be available relative to the release of the game?

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By: EC /blog/2007/04/what-would-you-ask-insomniac/comment-page-1/#comment-14675 EC Wed, 25 Apr 2007 22:23:15 +0000 /blog/?p=389#comment-14675 So... any Game 3.0 plans? So… any Game 3.0 plans?

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By: whatdafunk /blog/2007/04/what-would-you-ask-insomniac/comment-page-1/#comment-14674 whatdafunk Wed, 25 Apr 2007 21:40:07 +0000 /blog/?p=389#comment-14674 you know everybody loves eastereggs... how about putting a hidden scenario where you play from alien point of view, something ala Assignment Ada from rez4... or mr blonds revenge from n64? we love such things, puts some depth in the storyline you know ;) you know everybody loves eastereggs…

how about putting a hidden scenario where you play from alien point of view,
something ala Assignment Ada from rez4…
or mr blonds revenge from n64?

we love such things, puts some depth in the storyline you know ;)

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By: Joe /blog/2007/04/what-would-you-ask-insomniac/comment-page-1/#comment-14656 Joe Wed, 25 Apr 2007 18:10:48 +0000 /blog/?p=389#comment-14656 I first what to say Insomniac you guys makes great games and I can't wait to see how games you make on the PS3 turn out. I want to know is there any chance that you guys would ever make another Disruptor game. Be it for the PSP or PS3. Also any chance the PS1 version could come out on the PlaySation Network as a game download that you could play on the PSP. I first what to say Insomniac you guys makes great games and I can’t wait to see how games you make on the PS3 turn out.

I want to know is there any chance that you guys would ever make another Disruptor game. Be it for the PSP or PS3.

Also any chance the PS1 version could come out on the PlaySation Network as a game download that you could play on the PSP.

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By: LordOfRuin /blog/2007/04/what-would-you-ask-insomniac/comment-page-1/#comment-14606 LordOfRuin Wed, 25 Apr 2007 13:39:44 +0000 /blog/?p=389#comment-14606 Ah, rubbish, I've just read that PS3blog.net interview, and it answers one or two of my questions. Ah well, ask the other ones please! Ah, rubbish, I’ve just read that PS3blog.net interview, and it answers one or two of my questions. Ah well, ask the other ones please!

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By: LordOfRuin /blog/2007/04/what-would-you-ask-insomniac/comment-page-1/#comment-14605 LordOfRuin Wed, 25 Apr 2007 13:32:37 +0000 /blog/?p=389#comment-14605 Hiya, firstly R:FOM, brilliant! However, there are a couple of NiceToHave's that would be nice to have. Vehicle use online, which would be just ace. I'd also like to decide what species the play on the ranked games. I just prefer playing as a human, you see. I'd love to see a map maker (obviously, ha ha ha!) Purely as a nosey bugger, what sort of finacial and manpower details can you share? i.e. what sort of budget was needed to create something like R:FOM? How many people worked on it, and what sort of disciplines? How long did it take from the word Go? I ask, because I feel that people miss the growing complexity and associated risk in developing the modern game. In terms of online useability of R:FOM, I tip my hat. The speed with which I can jump into a new ranked game is very satisfying. It's a no messing, right good giggle, and I'm sure others will agree that this ease is what makes the online gaming quite so approachable. So, will this formula be extended to your future products, and what changes can you see being needed? Hiya, firstly R:FOM, brilliant! However, there are a couple of NiceToHave’s that would be nice to have. Vehicle use online, which would be just ace. I’d also like to decide what species the play on the ranked games. I just prefer playing as a human, you see. I’d love to see a map maker (obviously, ha ha ha!)

Purely as a nosey bugger, what sort of finacial and manpower details can you share? i.e. what sort of budget was needed to create something like R:FOM? How many people worked on it, and what sort of disciplines? How long did it take from the word Go? I ask, because I feel that people miss the growing complexity and associated risk in developing the modern game.

In terms of online useability of R:FOM, I tip my hat. The speed with which I can jump into a new ranked game is very satisfying. It’s a no messing, right good giggle, and I’m sure others will agree that this ease is what makes the online gaming quite so approachable. So, will this formula be extended to your future products, and what changes can you see being needed?

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By: morlock /blog/2007/04/what-would-you-ask-insomniac/comment-page-1/#comment-14483 morlock Wed, 25 Apr 2007 01:12:40 +0000 /blog/?p=389#comment-14483 1) What are your relations with Naughty Dog nowadays? Are you guys sharing tech like you did on the PS2? 2) How much can you crank up the resolutions of the textures with texture streaming, which you apparently now have implemented in your engine? Also how much does the progressive mesh differ from the original PS2 R&C-engine in terms of scale? 3) For the original R&C-engine you guys used (And ND) Game Object Oriented Assembly-language, which was something unique i believe, are you taking a similar approach with the PS3 and the new engine to get the utmost out of it or is it mainly C/C++ ? 1) What are your relations with Naughty Dog nowadays? Are you guys sharing tech like you did on the PS2?

2) How much can you crank up the resolutions of the textures with texture streaming, which you apparently now have implemented in your engine? Also how much does the progressive mesh differ from the original PS2 R&C-engine in terms of scale?

3) For the original R&C-engine you guys used (And ND) Game Object Oriented Assembly-language, which was something unique i believe, are you taking a similar approach with the PS3 and the new engine to get the utmost out of it or is it mainly C/C++ ?

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