Comments on: THREE SPEECH INTERVIEWS DAVID JAFFE /blog/2007/05/three-speech-interviews-david-jaffe/ We're not PlayStation but we sometimes get to speak to them Mon, 19 Mar 2018 10:49:28 +0000 http://wordpress.org/?v=2.7 hourly 1 By: QzyN /blog/2007/05/three-speech-interviews-david-jaffe/comment-page-1/#comment-25684 QzyN Wed, 13 Jun 2007 06:46:11 +0000 /blog/?p=413#comment-25684 Sorry ;) - not working on my PS3? :/ Sorry ;) - not working on my PS3? :/

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By: QzyN /blog/2007/05/three-speech-interviews-david-jaffe/comment-page-1/#comment-25681 QzyN Wed, 13 Jun 2007 06:43:59 +0000 /blog/?p=413#comment-25681 Why official demo God of War 2 not working on PS2? :/ Why official demo God of War 2 not working on PS2? :/

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By: sycodude /blog/2007/05/three-speech-interviews-david-jaffe/comment-page-1/#comment-19699 sycodude Fri, 25 May 2007 04:25:27 +0000 /blog/?p=413#comment-19699 Jaffe, he's a good man , just gives too much of a fuck what nameless faces on the internet say. Jaffe, he’s a good man , just gives too much of a fuck what nameless faces on the internet say.

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By: Find PS3 Information » Blog Archive » David Jaffe interview, more downloadable games coming /blog/2007/05/three-speech-interviews-david-jaffe/comment-page-1/#comment-19260 Find PS3 Information » Blog Archive » David Jaffe interview, more downloadable games coming Wed, 23 May 2007 00:53:03 +0000 /blog/?p=413#comment-19260 [...] David Jaffe, the revered designer of God of War and the more recent, Calling All Cars, delivers some interesting banter via an interview with Three Speech. He says the difficulty of developing a title like Calling All Cars was the inability to rely “on old tricks” to alleviate the obviousness in areas with weaker game play. In regards to arcade titles, he says “if [the] core gaming isn’t working, you have nowhere to hide.” Near the tail-end of the interview, when asked if he has any more ideas planned for more downloadable games, Jaffe says his team is “in the design phase with two and three.” Hmmm … Calling All Cars 2 and 3? Or maybe a redesigned remake of the original Twisted Metal? Hey, we’d buy it. [...] [...] David Jaffe, the revered designer of God of War and the more recent, Calling All Cars, delivers some interesting banter via an interview with Three Speech. He says the difficulty of developing a title like Calling All Cars was the inability to rely “on old tricks” to alleviate the obviousness in areas with weaker game play. In regards to arcade titles, he says “if [the] core gaming isn’t working, you have nowhere to hide.” Near the tail-end of the interview, when asked if he has any more ideas planned for more downloadable games, Jaffe says his team is “in the design phase with two and three.” Hmmm … Calling All Cars 2 and 3? Or maybe a redesigned remake of the original Twisted Metal? Hey, we’d buy it. [...]

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By: redlander /blog/2007/05/three-speech-interviews-david-jaffe/comment-page-1/#comment-18821 redlander Fri, 18 May 2007 11:58:54 +0000 /blog/?p=413#comment-18821 "We didn’t change the multiplayer, which everyone seems to be a fan of anyway, but in dingle-player, we toned down the AI ability to suck the criminal out of your car with the magnet." Is "Dingle-player" a new Emmerdale farm gamer mode? “We didn’t change the multiplayer, which everyone seems to be a fan of anyway, but in dingle-player, we toned down the AI ability to suck the criminal out of your car with the magnet.”

Is “Dingle-player” a new Emmerdale farm gamer mode?

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By: Gamesblow /blog/2007/05/three-speech-interviews-david-jaffe/comment-page-1/#comment-18754 Gamesblow Thu, 17 May 2007 19:30:47 +0000 /blog/?p=413#comment-18754 MEh... Calling all Cars is kind of a "meh" experience, so I don't know how I feel about him doing "online only" games... I like Jaffe, but I think his rational is a little ho hum at this point. Who knows, maybe we'll see a PSN game from him that is just as compelling as God of War was or the Twisted metals were. Jaffe is extremely talented so I know Calling all cars isn't his best work. MEh… Calling all Cars is kind of a “meh” experience, so I don’t know how I feel about him doing “online only” games… I like Jaffe, but I think his rational is a little ho hum at this point.

Who knows, maybe we’ll see a PSN game from him that is just as compelling as God of War was or the Twisted metals were. Jaffe is extremely talented so I know Calling all cars isn’t his best work.

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By: John /blog/2007/05/three-speech-interviews-david-jaffe/comment-page-1/#comment-18748 John Thu, 17 May 2007 18:40:49 +0000 /blog/?p=413#comment-18748 "Snakeball owes something of a debt to the old Nokia phone classic Snake" Threespeechers must be younglings :) Snake was invented way back in 1977, Nokia phones merely reused the old classic. “Snakeball owes something of a debt to the old Nokia phone classic Snake”

Threespeechers must be younglings :)
Snake was invented way back in 1977, Nokia phones merely reused the old classic.

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By: nmc75 /blog/2007/05/three-speech-interviews-david-jaffe/comment-page-1/#comment-18746 nmc75 Thu, 17 May 2007 18:26:58 +0000 /blog/?p=413#comment-18746 Calling all cars is pretty fun. I definitely see the Crumb influence.. there is that cartoony 1920's feel to the game and the music.. like playing a Loony Tunes cartoon from that time period. The online is fantastic with online chat and easy (pay attention Motorstorm) to use room and game settings. It's a blast to play and is definitely one of the nicer purchases on the PSN. Calling all cars is pretty fun. I definitely see the Crumb influence.. there is that cartoony 1920’s feel to the game and the music.. like playing a Loony Tunes cartoon from that time period. The online is fantastic with online chat and easy (pay attention Motorstorm) to use room and game settings. It’s a blast to play and is definitely one of the nicer purchases on the PSN.

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By: Pete Cullen /blog/2007/05/three-speech-interviews-david-jaffe/comment-page-1/#comment-18719 Pete Cullen Thu, 17 May 2007 14:49:20 +0000 /blog/?p=413#comment-18719 Is there a concrete Euro release date for CAC yet? Is there a concrete Euro release date for CAC yet?

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By: Travis /blog/2007/05/three-speech-interviews-david-jaffe/comment-page-1/#comment-18718 Travis Thu, 17 May 2007 14:38:32 +0000 /blog/?p=413#comment-18718 Good interview, although you obviously held on to this for quite some time and now some portions of it are out of date. For example, you ask him about if the US version is finished, but it's been out for a week now. Anyway, I've been playing it and enjoying it when not swearing at my television because the AI is so frustratingly difficult. In fact, even my girlfriend who has pretty much preferred the Wii up til now has been playing a lot of Calling all Cars and really ejoying it. One thing I couldn't believe my eyes when I read it was this quote, "but in [s]ingle-player, we toned down the AI ability to suck the criminal out of your car with the magnet." I would have hated to see what it was before, because right now it's insane. If an AI character has the magnet tool, you're screwed. They can flawlessly track you with it no matter what, something a human player can't do. It pisses me off every time it happens. Good interview, although you obviously held on to this for quite some time and now some portions of it are out of date. For example, you ask him about if the US version is finished, but it’s been out for a week now.

Anyway, I’ve been playing it and enjoying it when not swearing at my television because the AI is so frustratingly difficult. In fact, even my girlfriend who has pretty much preferred the Wii up til now has been playing a lot of Calling all Cars and really ejoying it.

One thing I couldn’t believe my eyes when I read it was this quote, “but in [s]ingle-player, we toned down the AI ability to suck the criminal out of your car with the magnet.”

I would have hated to see what it was before, because right now it’s insane. If an AI character has the magnet tool, you’re screwed. They can flawlessly track you with it no matter what, something a human player can’t do. It pisses me off every time it happens.

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