Comments on: An Interview With the Insomniac Developers /blog/2007/09/an-interview-with-the-insomniac-developers/ We're not PlayStation but we sometimes get to speak to them Mon, 19 Mar 2018 10:51:18 +0000 http://wordpress.org/?v=2.7 hourly 1 By: Dan /blog/2007/09/an-interview-with-the-insomniac-developers/comment-page-1/#comment-43544 Dan Tue, 11 Sep 2007 13:19:35 +0000 /blog/?p=596#comment-43544 I'm dying to get my hands on this, one of the few games that the missus actually enjoys. Shame there's no multiplayer but it's not the end of the world (I'm already getting my arse kicked on WarHawk, don't need any further humiliation at the moment). I’m dying to get my hands on this, one of the few games that the missus actually enjoys. Shame there’s no multiplayer but it’s not the end of the world (I’m already getting my arse kicked on WarHawk, don’t need any further humiliation at the moment).

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By: Terry /blog/2007/09/an-interview-with-the-insomniac-developers/comment-page-1/#comment-43493 Terry Tue, 11 Sep 2007 08:36:15 +0000 /blog/?p=596#comment-43493 @6, It would indicate that it is most likely not an actual screenshot and instead some kind of promotional render for a poster or magazine etc. We need the demo to see for ourselves real cough cough... @6,

It would indicate that it is most likely not an actual screenshot and instead some kind of promotional render for a poster or magazine etc. We need the demo to see for ourselves real cough cough…

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By: Martin /blog/2007/09/an-interview-with-the-insomniac-developers/comment-page-1/#comment-43485 Martin Tue, 11 Sep 2007 07:29:44 +0000 /blog/?p=596#comment-43485 How come the screenshots posted here is enormous? This one is over 50 MB and 10012 x 5632 px. How come the screenshots posted here is enormous? This one is over 50 MB and 10012 x 5632 px.

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By: Obli /blog/2007/09/an-interview-with-the-insomniac-developers/comment-page-1/#comment-43376 Obli Mon, 10 Sep 2007 21:04:58 +0000 /blog/?p=596#comment-43376 "physics and effects systems are running roughly four times faster than it did in Resistance at nearly double the framerate" That is impressive! I was pleased with the amount going on in R:FOM Looking forwards to this! “physics and effects systems are running roughly four times faster than it did in Resistance at nearly double the framerate”

That is impressive! I was pleased with the amount going on in R:FOM

Looking forwards to this!

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By: Mr sok /blog/2007/09/an-interview-with-the-insomniac-developers/comment-page-1/#comment-43344 Mr sok Mon, 10 Sep 2007 18:25:19 +0000 /blog/?p=596#comment-43344 DEMO NOW!!!!!!! DEMO NOW!!!!!!!

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By: JohnSketch /blog/2007/09/an-interview-with-the-insomniac-developers/comment-page-1/#comment-43339 JohnSketch Mon, 10 Sep 2007 18:17:32 +0000 /blog/?p=596#comment-43339 Want. Want.

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By: Syphon /blog/2007/09/an-interview-with-the-insomniac-developers/comment-page-1/#comment-43338 Syphon Mon, 10 Sep 2007 18:14:35 +0000 /blog/?p=596#comment-43338 ^^ lol someone had too much coke :/ ^^ lol someone had too much coke :/

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By: Sweden /blog/2007/09/an-interview-with-the-insomniac-developers/comment-page-1/#comment-43329 Sweden Mon, 10 Sep 2007 17:50:38 +0000 /blog/?p=596#comment-43329 Chill pal, the demo won't come any sooner, no matter how much you cry. Thanks for posting the interview, nice reading :) Chill pal, the demo won’t come any sooner, no matter how much you cry.

Thanks for posting the interview, nice reading :)

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By: Anthony /blog/2007/09/an-interview-with-the-insomniac-developers/comment-page-1/#comment-43325 Anthony Mon, 10 Sep 2007 17:31:45 +0000 /blog/?p=596#comment-43325 When is the DEMO? Comon! we want the demo god damn! When is the DEMO?

Comon! we want the demo god damn!

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