Comments on: HEAVENLY SWORD AT 3ROOMS /blog/2007/09/heavenly-sword-at-3rooms/ We're not PlayStation but we sometimes get to speak to them Mon, 19 Mar 2018 10:51:16 +0000 http://wordpress.org/?v=2.7 hourly 1 By: Absolute Blog » 3Rooms: The Lowdown /blog/2007/09/heavenly-sword-at-3rooms/comment-page-1/#comment-47117 Absolute Blog » 3Rooms: The Lowdown Sat, 22 Sep 2007 12:36:20 +0000 /blog/?p=601#comment-47117 [...] Enough about the place – what about the games? Firstly, due to unfortunate events involving the 3Rooms network (the superstitious among you would notice it was the on the 13th…), it wasn’t up for a game at all, so the Warhawk competition was eventually abandoned. Despite the initial setback, it turned into a great night. After a short time to mingle with the other attendees and have a quick go on one of the games on offer, we were ushered upstairs for a demonstration of Heavenly Sword – presented to us by Tameem Antoniades (co-founder of Ninja Theory). It was great to be shown the game by someone involved in development, and had things pointed out to us as well as the odd interesting fact about development. In addition to Tameem, we also had the pleasure of meeting Andy Serkis – who you may know from his role playing Gollum in Lord of the Rings, and also performed as King Bohan in the Heavenly Sword cinematics using motion capture technology. We had a Q and A with the two, which I won’t go into because you can handily find a transcript of the full interview here. [...] [...] Enough about the place – what about the games? Firstly, due to unfortunate events involving the 3Rooms network (the superstitious among you would notice it was the on the 13th…), it wasn’t up for a game at all, so the Warhawk competition was eventually abandoned. Despite the initial setback, it turned into a great night. After a short time to mingle with the other attendees and have a quick go on one of the games on offer, we were ushered upstairs for a demonstration of Heavenly Sword – presented to us by Tameem Antoniades (co-founder of Ninja Theory). It was great to be shown the game by someone involved in development, and had things pointed out to us as well as the odd interesting fact about development. In addition to Tameem, we also had the pleasure of meeting Andy Serkis – who you may know from his role playing Gollum in Lord of the Rings, and also performed as King Bohan in the Heavenly Sword cinematics using motion capture technology. We had a Q and A with the two, which I won’t go into because you can handily find a transcript of the full interview here. [...]

]]>
By: Reza /blog/2007/09/heavenly-sword-at-3rooms/comment-page-1/#comment-46076 Reza Tue, 18 Sep 2007 15:35:43 +0000 /blog/?p=601#comment-46076 Hah, that night was awesome. Meeting Andy Serkis and all. Great Fun. Hah, that night was awesome. Meeting Andy Serkis and all. Great Fun.

]]>
By: Three Speech /blog/2007/09/heavenly-sword-at-3rooms/comment-page-1/#comment-46044 Three Speech Tue, 18 Sep 2007 13:24:06 +0000 /blog/?p=601#comment-46044 @MuggleMind - His name was Ricky. Nice chap. @MuggleMind - His name was Ricky. Nice chap.

]]>
By: Paul /blog/2007/09/heavenly-sword-at-3rooms/comment-page-1/#comment-46032 Paul Tue, 18 Sep 2007 11:44:32 +0000 /blog/?p=601#comment-46032 Got this game for E54.99 - the game is brilliant and a true next gen experience. Having recently completed it , it didnt "Feel" to be really short ive certainly cleared other games in a shorter space of time (Gears of War to name one) I ignored all the hype about the cinematics and the involvement of Andy before release as i wasnt expecting much but Andy and his team have done a fantastic job in engaging the player in the story and actually getting you to care about the end result. The cut sequences are filled with visual delight and with surprising humour. King Rohan although the games main villan certainly gave me a fair share of laughs. The end fight is definitely one of the toughest battles in any game. this is where the depth of the fighting mechanics comes into play. Button mashing wont win you this fight! 10/10 Got this game for E54.99 - the game is brilliant and a true next gen experience. Having recently completed it , it didnt “Feel” to be really short ive certainly cleared other games in a shorter space of time (Gears of War to name one)

I ignored all the hype about the cinematics and the involvement of Andy before release as i wasnt expecting much but Andy and his team have done a fantastic job in engaging the player in the story and actually getting you to care about the end result.

The cut sequences are filled with visual delight and with surprising humour. King Rohan although the games main villan certainly gave me a fair share of laughs. The end fight is definitely one of the toughest battles in any game. this is where the depth of the fighting mechanics comes into play. Button mashing wont win you this fight!

10/10

]]>
By: Terry /blog/2007/09/heavenly-sword-at-3rooms/comment-page-1/#comment-45993 Terry Tue, 18 Sep 2007 09:10:59 +0000 /blog/?p=601#comment-45993 Also, this is what the PS3 needs to prove its metal, now all it needs is more dedication from first party developers. Without ruining this game for people who have not played it yet Chapter 5 blows the lid of anything you will have seen before. Agree with Phil the aftertouch feature when using arrows or rockets is awesome but it becomes troublesome when the enemies do get close. Maybe more of a "stealth" approach would have been better. The game reminds me a lot of the orginal Devil May Cry if anyone can remember that far back, very beautiful visuals for its time and high production values. I think it will be better if additional content for this game is made to interlink with this game instead of a sequel. just a thought. Also, this is what the PS3 needs to prove its metal, now all it needs is more dedication from first party developers. Without ruining this game for people who have not played it yet Chapter 5 blows the lid of anything you will have seen before.

Agree with Phil the aftertouch feature when using arrows or rockets is awesome but it becomes troublesome when the enemies do get close. Maybe more of a “stealth” approach would have been better.

The game reminds me a lot of the orginal Devil May Cry if anyone can remember that far back, very beautiful visuals for its time and high production values.

I think it will be better if additional content for this game is made to interlink with this game instead of a sequel. just a thought.

]]>
By: phil /blog/2007/09/heavenly-sword-at-3rooms/comment-page-1/#comment-45983 phil Tue, 18 Sep 2007 08:57:30 +0000 /blog/?p=601#comment-45983 I have been playing HS since Sat and I think its wonderful. The graphics are beautiful and yes the cut scenes are so good it makes you really care what happens in the gameplay. The gameplay itself is very good but has room for improvement. I love the after touch six axis effect, shooting arrows to protect Shen was an awesome bit of gaming.However I think in the regular combat mode more buttons should be available like in tekken. Im also concerned about the length of the game. I havent had too much diffiulty getting through many of the levels.Maybe the game should be a little harder? Overall I think its a real achievement though. I have been playing HS since Sat and I think its wonderful. The graphics are beautiful and yes the cut scenes are so good it makes you really care what happens in the gameplay. The gameplay itself is very good but has room for improvement. I love the after touch six axis effect, shooting arrows to protect Shen was an awesome bit of gaming.However I think in the regular combat mode more buttons should be available like in tekken. Im also concerned about the length of the game. I havent had too much diffiulty getting through many of the levels.Maybe the game should be a little harder? Overall I think its a real achievement though.

]]>
By: Terry /blog/2007/09/heavenly-sword-at-3rooms/comment-page-1/#comment-45979 Terry Tue, 18 Sep 2007 08:54:02 +0000 /blog/?p=601#comment-45979 I'm fighting the evil bloke at the end now, although I'm having a lot of trouble with this guy! Its definitely a game that I will go back to many times once I do finish it. My only gripe was some of the timed sections - didn't give me muh opportunity for sightseeing lol. Very interested in DLC, what have they got in mind? Additional levels perhaps? I’m fighting the evil bloke at the end now, although I’m having a lot of trouble with this guy! Its definitely a game that I will go back to many times once I do finish it. My only gripe was some of the timed sections - didn’t give me muh opportunity for sightseeing lol. Very interested in DLC, what have they got in mind? Additional levels perhaps?

]]>
By: Ben /blog/2007/09/heavenly-sword-at-3rooms/comment-page-1/#comment-45944 Ben Tue, 18 Sep 2007 07:51:17 +0000 /blog/?p=601#comment-45944 I found HS to be an amazing game. The graphics and presentation polish are the best I've seen on the PS3 to date. The cut scenes are just brilliant, telling the story with drama and quite a bit of humor. The game play is balanced just right between the two characters you play. Thanks Ninja Theory for a fantastic experience. Looking for to any DLC you may do. I found HS to be an amazing game. The graphics and presentation polish are the best I’ve seen on the PS3 to date. The cut scenes are just brilliant, telling the story with drama and quite a bit of humor. The game play is balanced just right between the two characters you play. Thanks Ninja Theory for a fantastic experience. Looking for to any DLC you may do.

]]>
By: reakt /blog/2007/09/heavenly-sword-at-3rooms/comment-page-1/#comment-45933 reakt Tue, 18 Sep 2007 07:33:56 +0000 /blog/?p=601#comment-45933 Oh yeh, bring on the online Warhawk tournament! I forgot about that! Oh yeh, bring on the online Warhawk tournament! I forgot about that!

]]>
By: Savage /blog/2007/09/heavenly-sword-at-3rooms/comment-page-1/#comment-45686 Savage Mon, 17 Sep 2007 21:03:37 +0000 /blog/?p=601#comment-45686 I also believe that games have the capability of surpassing films as an enjoyment medium. But the stories have to be more compelling. I also believe that games have the capability of surpassing films as an enjoyment medium. But the stories have to be more compelling.

]]>