Comments on: Hands On With Burnout Paradise /blog/2008/01/hands-on-with-burnout-paradise/ We're not PlayStation but we sometimes get to speak to them Mon, 19 Mar 2018 10:48:53 +0000 http://wordpress.org/?v=2.7 hourly 1 By: fanpages /blog/2008/01/hands-on-with-burnout-paradise/comment-page-1/#comment-220079 fanpages Fri, 04 Jul 2008 12:25:40 +0000 /blog/?p=837#comment-220079 PS3 "Cagney" release a full four days before the Xbox 360 update... [ http://www.criteriongames.com/article.php?artID=318 ] --- Burnout Paradise Codename: Cagney Xbox 360 delayed by 4 days, PlayStation 3 still on track Breaking news... Xbox 360 Codename: Cagney We’re sorry to announce that the Codename: Cagney update for Xbox 360 has been delayed by 4 days. The update is currently with Microsoft and is now on track to be released on 14th July. PlayStation 3 Codename: Cagney The PlayStation 3 version of Cagney has been approved by Sony in the USA, Europe and Japan. We currently await approval by Sony in Korea. This means that the PlayStation 3 version of Cagney should release on July 10th. Game Calendar Events We wish to assure Xbox 360 owners that the schedule of Game Calendar events that will be broadcast via the game’s new Live Page will be scheduled to take into account this delay. This means that although PlayStation 3 owners should receive Cagney on July 10th, the Game Calendar events WILL NOT begin until the Cagney update is live on BOTH systems. Both systems will then get exactly the same schedule of events. Details of the schedule of the first events to appear on the Live Page will be posted on the blog next week. Today’s episode of the CRASH TV podcast, available on iTunes later today will feature an explanation of how the Live Page works and updates. --- BFN, fp. PS3 “Cagney” release a full four days before the Xbox 360 update…

[ http://www.criteriongames.com/article.php?artID=318 ]

Burnout Paradise Codename: Cagney Xbox 360 delayed by 4 days, PlayStation 3 still on track

Breaking news…

Xbox 360 Codename: Cagney

We’re sorry to announce that the Codename: Cagney update for Xbox 360 has been delayed by 4 days.

The update is currently with Microsoft and is now on track to be released on 14th July.

PlayStation 3 Codename: Cagney

The PlayStation 3 version of Cagney has been approved by Sony in the USA, Europe and Japan. We currently await approval by Sony in Korea.

This means that the PlayStation 3 version of Cagney should release on July 10th.

Game Calendar Events

We wish to assure Xbox 360 owners that the schedule of Game Calendar events that will be broadcast via the game’s new Live Page will be scheduled to take into account this delay.

This means that although PlayStation 3 owners should receive Cagney on July 10th, the Game Calendar events WILL NOT begin until the Cagney update is live on BOTH systems.

Both systems will then get exactly the same schedule of events.

Details of the schedule of the first events to appear on the Live Page will be posted on the blog next week.

Today’s episode of the CRASH TV podcast, available on iTunes later today will feature an explanation of how the Live Page works and updates.

BFN,

fp.

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By: LordOfRuin /blog/2008/01/hands-on-with-burnout-paradise/comment-page-1/#comment-110267 LordOfRuin Fri, 25 Jan 2008 16:45:10 +0000 /blog/?p=837#comment-110267 The first thing my copy did was get an update. Wow, those criteron guys are working fast. They've fixed a broken thing before I even had a chance to see what it was. Ace, rather enjoying it actually. Sod the nae-sayers, it's ace racing action. If you wanna crash, there are plenty of opportunities. Well, I've found them. :-) See you on the streets! The first thing my copy did was get an update. Wow, those criteron guys are working fast. They’ve fixed a broken thing before I even had a chance to see what it was. Ace, rather enjoying it actually. Sod the nae-sayers, it’s ace racing action. If you wanna crash, there are plenty of opportunities. Well, I’ve found them. :-)

See you on the streets!

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By: JohnSketch /blog/2008/01/hands-on-with-burnout-paradise/comment-page-1/#comment-109358 JohnSketch Thu, 24 Jan 2008 21:53:44 +0000 /blog/?p=837#comment-109358 I'l be celebrating with me Haggis! I’l be celebrating with me Haggis!

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By: mobiletone /blog/2008/01/hands-on-with-burnout-paradise/comment-page-1/#comment-109190 mobiletone Thu, 24 Jan 2008 19:00:18 +0000 /blog/?p=837#comment-109190 mr Boxer has a bad case of marketing speak. any news on the online mode working correctly? no crash mode, no traffic check, free roaming, stunt mode!!?? s it's Tony Hawks now is it? sorry, i'll stick with the Burnouts i already have. mr Boxer has a bad case of marketing speak.

any news on the online mode working correctly?

no crash mode,
no traffic check,
free roaming,
stunt mode!!?? s it’s Tony Hawks now is it?

sorry, i’ll stick with the Burnouts i already have.

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By: LordOfRuin /blog/2008/01/hands-on-with-burnout-paradise/comment-page-1/#comment-109172 LordOfRuin Thu, 24 Jan 2008 18:34:14 +0000 /blog/?p=837#comment-109172 Hey, did anyone notice the Burnout is being released the same day as Burn's night? Wonder if that's coincidence? Hey, did anyone notice the Burnout is being released the same day as Burn’s night? Wonder if that’s coincidence?

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By: LordOfRuin /blog/2008/01/hands-on-with-burnout-paradise/comment-page-1/#comment-109130 LordOfRuin Thu, 24 Jan 2008 17:03:20 +0000 /blog/?p=837#comment-109130 No more crash mode. Yay! Come on Play.com, get it to me now. No more crash mode. Yay!

Come on Play.com, get it to me now.

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By: alan jones /blog/2008/01/hands-on-with-burnout-paradise/comment-page-1/#comment-109127 alan jones Thu, 24 Jan 2008 16:59:26 +0000 /blog/?p=837#comment-109127 Can the controls be changed? I liked the old Burnout controls x to go, not R2. Can the controls be changed? I liked the old Burnout controls x to go, not R2.

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By: senocular /blog/2008/01/hands-on-with-burnout-paradise/comment-page-1/#comment-109081 senocular Thu, 24 Jan 2008 15:22:44 +0000 /blog/?p=837#comment-109081 I too have seen some [texture] draw in, but it wasn't that distracting, especially since I only noticed it once or twice in the 3 hours I played last night. Other than that, graphically, the game is amazing, especially the crashes. I also love the free-roaming nature of the game. It cries GTA without people - and that's a good thing. If I had to complain, it would be the lack of licensed vehicles. But I guess that's what GT is for, right? I can't wait to get home and play it some more tonight! (I love me some of that Road Rage) I too have seen some [texture] draw in, but it wasn’t that distracting, especially since I only noticed it once or twice in the 3 hours I played last night. Other than that, graphically, the game is amazing, especially the crashes. I also love the free-roaming nature of the game. It cries GTA without people - and that’s a good thing. If I had to complain, it would be the lack of licensed vehicles. But I guess that’s what GT is for, right? I can’t wait to get home and play it some more tonight! (I love me some of that Road Rage)

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By: Hands On With Burnout Paradise | GameBlews PS3, XBOX 360, Wii, PSP, DS News /blog/2008/01/hands-on-with-burnout-paradise/comment-page-1/#comment-109048 Hands On With Burnout Paradise | GameBlews PS3, XBOX 360, Wii, PSP, DS News Thu, 24 Jan 2008 14:23:01 +0000 /blog/?p=837#comment-109048 [...] Games can sometimes be victims of their own success: when a franchise continues to sell well over a number of years, its publisher invariably finds it impossible to resist the temptation to churn out a new […] Source: Hands On With Burnout Paradise - at Threespeech (No Ratings Yet)  Loading ... RSS feed for comments on this post. TrackBack URL Write a comment [...] [...] Games can sometimes be victims of their own success: when a franchise continues to sell well over a number of years, its publisher invariably finds it impossible to resist the temptation to churn out a new […] Source: Hands On With Burnout Paradise - at Threespeech (No Ratings Yet)  Loading … RSS feed for comments on this post. TrackBack URL Write a comment [...]

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By: Laurens Holst /blog/2008/01/hands-on-with-burnout-paradise/comment-page-1/#comment-109030 Laurens Holst Thu, 24 Jan 2008 14:02:47 +0000 /blog/?p=837#comment-109030 “nothing draws itself just before you get to it” Well, I did see some fances getting drawn in a certain tunnel. Although I haven’t played the game enough to remember the name of the street. But anyway. Anyway I have to agree that it’s a great game. Free roaming is nice, I also always liked that in the Need for Speed games. ~Grauw “nothing draws itself just before you get to it”

Well, I did see some fances getting drawn in a certain tunnel. Although I haven’t played the game enough to remember the name of the street. But anyway.

Anyway I have to agree that it’s a great game. Free roaming is nice, I also always liked that in the Need for Speed games.

~Grauw

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