Comments on: Three Speech Top Trumps - Altaïr /blog/2008/06/three-speech-top-trumps-altair/ We're not PlayStation but we sometimes get to speak to them Mon, 19 Mar 2018 10:46:18 +0000 http://wordpress.org/?v=2.7 hourly 1 By: Alex M. /blog/2008/06/three-speech-top-trumps-altair/comment-page-1/#comment-235064 Alex M. Fri, 03 Jul 2009 23:24:08 +0000 /blog/?p=1194#comment-235064 HEY!! SEX APEALL 10!!!! AND INTELLIGENCE 10!!!!! ALTAIR IS SO HOT AND SEXY!!!!!!!! AND ALTAIR IS MUCH INELLIGENCE!!!!!!!!!! :) +_++ HEY!! SEX APEALL 10!!!! AND INTELLIGENCE 10!!!!!
ALTAIR IS SO HOT AND SEXY!!!!!!!! AND ALTAIR IS MUCH INELLIGENCE!!!!!!!!!!
:) +_++

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By: ^_^ /blog/2008/06/three-speech-top-trumps-altair/comment-page-1/#comment-235063 ^_^ Fri, 03 Jul 2009 23:23:23 +0000 /blog/?p=1194#comment-235063 O MY GOD!!! ALTAIR..... Y LOVE YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! O MY GOD!!! ALTAIR….. Y LOVE YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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By: Alex M. /blog/2008/06/three-speech-top-trumps-altair/comment-page-1/#comment-235062 Alex M. Fri, 03 Jul 2009 23:21:41 +0000 /blog/?p=1194#comment-235062 HEY!! SEX APEALL 10!!!! AND INTELLIGENCE 10!!!!! ALTAIR IS SO HOT AND SEXY!!!!!!!! AND ALTAIR IS MUCH INELLIGENCE!!!!!!!!!! :) HEY!! SEX APEALL 10!!!! AND INTELLIGENCE 10!!!!!
ALTAIR IS SO HOT AND SEXY!!!!!!!! AND ALTAIR IS MUCH INELLIGENCE!!!!!!!!!!
:)

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By: fanpages /blog/2008/06/three-speech-top-trumps-altair/comment-page-1/#comment-225684 fanpages Wed, 15 Oct 2008 02:38:37 +0000 /blog/?p=1194#comment-225684 @3 [me]: Altaïr can swim in "Assassin's Creed 2"! [ http://www.computerandvideogames.com/article.php?id=199332 ] --- First Assassin's Creed 2 info Tuesday 14-Oct-2008 4:03 PM Prince of Persia animation director David Wilkinson seems to have slipped the first information on Assassin's Creed 2... which hasn't even been officially announced yet. Speaking in a very frank interview with AusGamers, Wilkinson was quizzed on the current status of Assassin's animation guru Alex Drouin. "He's busy making Altair even more beautiful," Wilkinson revealed. "Last thing I saw him do was getting Altair to swim." Uh-oh, someone's going to get sacked... So it looks like Altair will be assassinating bad men from the watery deep - and if we know Ubisoft, probably reaching up and dragging guards into the drink with him as well. Ubisoft hasn't said much of a second game, apart from making it clear that Assassin's Creed is "a franchise". So there will be more games. The conclusion to the original also heavily hints at plot points for a follow-up... --- BFN, fp. @3 [me]:

Altaïr can swim in “Assassin’s Creed 2″!

[ http://www.computerandvideogames.com/article.php?id=199332 ]

First Assassin’s Creed 2 info
Tuesday 14-Oct-2008 4:03 PM

Prince of Persia animation director David Wilkinson seems to have slipped the first information on Assassin’s Creed 2… which hasn’t even been officially announced yet.

Speaking in a very frank interview with AusGamers, Wilkinson was quizzed on the current status of Assassin’s animation guru Alex Drouin.

“He’s busy making Altair even more beautiful,” Wilkinson revealed. “Last thing I saw him do was getting Altair to swim.”

Uh-oh, someone’s going to get sacked…

So it looks like Altair will be assassinating bad men from the watery deep - and if we know Ubisoft, probably reaching up and dragging guards into the drink with him as well.

Ubisoft hasn’t said much of a second game, apart from making it clear that Assassin’s Creed is “a franchise”. So there will be more games.

The conclusion to the original also heavily hints at plot points for a follow-up…

BFN,

fp.

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By: fanpages /blog/2008/06/three-speech-top-trumps-altair/comment-page-1/#comment-223371 fanpages Fri, 29 Aug 2008 15:02:12 +0000 /blog/?p=1194#comment-223371 Just noticed my comment (#6-#9) appearing so many times. Sorry! :) PS. More Ubisoft news... [ threespeech.com/blog/2008/08/good-news-for-ubisoft-fans-in-europe/ ] BFN, fp. Just noticed my comment (#6-#9) appearing so many times.

Sorry! :)

PS. More Ubisoft news…

[ threespeech.com/blog/2008/08/good-news-for-ubisoft-fans-in-europe/ ]

BFN,

fp.

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By: fanpages /blog/2008/06/three-speech-top-trumps-altair/comment-page-1/#comment-220825 fanpages Wed, 16 Jul 2008 13:27:36 +0000 /blog/?p=1194#comment-220825 PS. Replace "****" with "scin-till-ating". Yet another word rejected by Three Speech's comment parsing engine!?! BFN, fp. PS. Replace “****” with “scin-till-ating”.

Yet another word rejected by Three Speech’s comment parsing engine!?!

BFN,

fp.

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By: fanpages /blog/2008/06/three-speech-top-trumps-altair/comment-page-1/#comment-220823 fanpages Wed, 16 Jul 2008 13:26:31 +0000 /blog/?p=1194#comment-220823 Small snippet from article on GamesIndustry . biz comparing the media onslaught of Assassin's Creed" versus the envisaged under-hyping of the new "Prince of Persia" title: [ http://www.gamesindustry.biz/articles/ubisoft-reins-in-hype-machine-after-creed-controversy ] --- Pivotal holiday 2008 release Prince of Persia, another ambitious action-adventure and update to one of Ubisoft's most successful franchises, is now being promoted on a deliberately "compressed" version of the Assassin's Creed PR and marketing plan as a direct result of the firm's experiences with the medieval open-world title. Following the sky-high expectations precisely set by a **** reveal campaign in the run up to the release of Assassin's Creed in November 2007, few industry watchers at the time predicted the critical gulf that would emerge between leading publications in the US and the UK. But as the scores rolled in a surprising yet significant divide quickly became apparent: while GamePro (5/5), Game Informer (9.5/10), Gametrailers (9.1/10) and GameSpot (9.0/10) lavished praise on the game, IGN (7.7/10), Eurogamer (7/10), Edge (7/10), 1UP (7/10), EGM (5.83/10) and X360 Magazine UK (5/10) were notably more muted in their reaction. And this led to a feeling among certain Ubisoft staff that expectations were set too high as a result of the campaign, which had a negative impact on the game's reception in some quarters once the final game had been delivered to reviewers. Speaking to GamesIndustry.biz earlier this month at Ubisoft's Montreal studio, Prince of Persia creative director Ben Mattes confirmed a conscious change in strategy as a result of these developments, stating: "I think that played into our decision this time around, certainly." --- BFN, fp. Small snippet from article on GamesIndustry . biz comparing the media onslaught of Assassin’s Creed” versus the envisaged under-hyping of the new “Prince of Persia” title:

[ http://www.gamesindustry.biz/articles/ubisoft-reins-in-hype-machine-after-creed-controversy ]

Pivotal holiday 2008 release Prince of Persia, another ambitious action-adventure and update to one of Ubisoft’s most successful franchises, is now being promoted on a deliberately “compressed” version of the Assassin’s Creed PR and marketing plan as a direct result of the firm’s experiences with the medieval open-world title.

Following the sky-high expectations precisely set by a **** reveal campaign in the run up to the release of Assassin’s Creed in November 2007, few industry watchers at the time predicted the critical gulf that would emerge between leading publications in the US and the UK.

But as the scores rolled in a surprising yet significant divide quickly became apparent: while GamePro (5/5), Game Informer (9.5/10), Gametrailers (9.1/10) and GameSpot (9.0/10) lavished praise on the game, IGN (7.7/10), Eurogamer (7/10), Edge (7/10), 1UP (7/10), EGM (5.83/10) and X360 Magazine UK (5/10) were notably more muted in their reaction.

And this led to a feeling among certain Ubisoft staff that expectations were set too high as a result of the campaign, which had a negative impact on the game’s reception in some quarters once the final game had been delivered to reviewers.

Speaking to GamesIndustry.biz earlier this month at Ubisoft’s Montreal studio, Prince of Persia creative director Ben Mattes confirmed a conscious change in strategy as a result of these developments, stating: “I think that played into our decision this time around, certainly.”

BFN,

fp.

]]>
By: fanpages /blog/2008/06/three-speech-top-trumps-altair/comment-page-1/#comment-220801 fanpages Wed, 16 Jul 2008 10:45:58 +0000 /blog/?p=1194#comment-220801 Small snippet from article on GamesIndustry . biz comparing the media onslaught of Assassin's Creed" versus the envisaged under-hyping of the new "Prince of Persia" title: --- Pivotal holiday 2008 release Prince of Persia, another ambitious action-adventure and update to one of Ubisoft's most successful franchises, is now being promoted on a deliberately "compressed" version of the Assassin's Creed PR and marketing plan as a direct result of the firm's experiences with the medieval open-world title. Following the sky-high expectations precisely set by a scintillating reveal campaign in the run up to the release of Assassin's Creed in November 2007, few industry watchers at the time predicted the critical gulf that would emerge between leading publications in the US and the UK. But as the scores rolled in a surprising yet significant divide quickly became apparent: while GamePro (5/5), Game Informer (9.5/10), Gametrailers (9.1/10) and GameSpot (9.0/10) lavished praise on the game, IGN (7.7/10), Eurogamer (7/10), Edge (7/10), 1UP (7/10), EGM (5.83/10) and X360 Magazine UK (5/10) were notably more muted in their reaction. And this led to a feeling among certain Ubisoft staff that expectations were set too high as a result of the campaign, which had a negative impact on the game's reception in some quarters once the final game had been delivered to reviewers. Speaking to GamesIndustry.biz earlier this month at Ubisoft's Montreal studio, Prince of Persia creative director Ben Mattes confirmed a conscious change in strategy as a result of these developments, stating: "I think that played into our decision this time around, certainly." --- BFN, fp. Small snippet from article on GamesIndustry . biz comparing the media onslaught of Assassin’s Creed” versus the envisaged under-hyping of the new “Prince of Persia” title:

Pivotal holiday 2008 release Prince of Persia, another ambitious action-adventure and update to one of Ubisoft’s most successful franchises, is now being promoted on a deliberately “compressed” version of the Assassin’s Creed PR and marketing plan as a direct result of the firm’s experiences with the medieval open-world title.

Following the sky-high expectations precisely set by a scintillating reveal campaign in the run up to the release of Assassin’s Creed in November 2007, few industry watchers at the time predicted the critical gulf that would emerge between leading publications in the US and the UK.

But as the scores rolled in a surprising yet significant divide quickly became apparent: while GamePro (5/5), Game Informer (9.5/10), Gametrailers (9.1/10) and GameSpot (9.0/10) lavished praise on the game, IGN (7.7/10), Eurogamer (7/10), Edge (7/10), 1UP (7/10), EGM (5.83/10) and X360 Magazine UK (5/10) were notably more muted in their reaction.

And this led to a feeling among certain Ubisoft staff that expectations were set too high as a result of the campaign, which had a negative impact on the game’s reception in some quarters once the final game had been delivered to reviewers.

Speaking to GamesIndustry.biz earlier this month at Ubisoft’s Montreal studio, Prince of Persia creative director Ben Mattes confirmed a conscious change in strategy as a result of these developments, stating: “I think that played into our decision this time around, certainly.”

BFN,

fp.

]]>
By: fanpages /blog/2008/06/three-speech-top-trumps-altair/comment-page-1/#comment-220800 fanpages Wed, 16 Jul 2008 10:45:40 +0000 /blog/?p=1194#comment-220800 Small snippet from article on GamesIndustry . biz comparing the media onslaught of Assassin's Creed" versus the envisaged under-hyping of the new "Prince of Persia" title: [ http://www.gamesindustry.biz/articles/ubisoft-reins-in-hype-machine-after-creed-controversy ] --- Pivotal holiday 2008 release Prince of Persia, another ambitious action-adventure and update to one of Ubisoft's most successful franchises, is now being promoted on a deliberately "compressed" version of the Assassin's Creed PR and marketing plan as a direct result of the firm's experiences with the medieval open-world title. Following the sky-high expectations precisely set by a scintillating reveal campaign in the run up to the release of Assassin's Creed in November 2007, few industry watchers at the time predicted the critical gulf that would emerge between leading publications in the US and the UK. But as the scores rolled in a surprising yet significant divide quickly became apparent: while GamePro (5/5), Game Informer (9.5/10), Gametrailers (9.1/10) and GameSpot (9.0/10) lavished praise on the game, IGN (7.7/10), Eurogamer (7/10), Edge (7/10), 1UP (7/10), EGM (5.83/10) and X360 Magazine UK (5/10) were notably more muted in their reaction. And this led to a feeling among certain Ubisoft staff that expectations were set too high as a result of the campaign, which had a negative impact on the game's reception in some quarters once the final game had been delivered to reviewers. Speaking to GamesIndustry.biz earlier this month at Ubisoft's Montreal studio, Prince of Persia creative director Ben Mattes confirmed a conscious change in strategy as a result of these developments, stating: "I think that played into our decision this time around, certainly." --- BFN, fp. Small snippet from article on GamesIndustry . biz comparing the media onslaught of Assassin’s Creed” versus the envisaged under-hyping of the new “Prince of Persia” title:

[ http://www.gamesindustry.biz/articles/ubisoft-reins-in-hype-machine-after-creed-controversy ]

Pivotal holiday 2008 release Prince of Persia, another ambitious action-adventure and update to one of Ubisoft’s most successful franchises, is now being promoted on a deliberately “compressed” version of the Assassin’s Creed PR and marketing plan as a direct result of the firm’s experiences with the medieval open-world title.

Following the sky-high expectations precisely set by a scintillating reveal campaign in the run up to the release of Assassin’s Creed in November 2007, few industry watchers at the time predicted the critical gulf that would emerge between leading publications in the US and the UK.

But as the scores rolled in a surprising yet significant divide quickly became apparent: while GamePro (5/5), Game Informer (9.5/10), Gametrailers (9.1/10) and GameSpot (9.0/10) lavished praise on the game, IGN (7.7/10), Eurogamer (7/10), Edge (7/10), 1UP (7/10), EGM (5.83/10) and X360 Magazine UK (5/10) were notably more muted in their reaction.

And this led to a feeling among certain Ubisoft staff that expectations were set too high as a result of the campaign, which had a negative impact on the game’s reception in some quarters once the final game had been delivered to reviewers.

Speaking to GamesIndustry.biz earlier this month at Ubisoft’s Montreal studio, Prince of Persia creative director Ben Mattes confirmed a conscious change in strategy as a result of these developments, stating: “I think that played into our decision this time around, certainly.”

BFN,

fp.

]]>
By: fanpages /blog/2008/06/three-speech-top-trumps-altair/comment-page-1/#comment-220799 fanpages Wed, 16 Jul 2008 10:44:21 +0000 /blog/?p=1194#comment-220799 Small snippet from article on GamesIndustry.biz comparing the media onslaught of Assassin's Creed" versus the envisaged under-hyping of the new "Prince of Persia" title: [ http://www.gamesindustry.biz/articles/ubisoft-reins-in-hype-machine-after-creed-controversy ] --- Pivotal holiday 2008 release Prince of Persia, another ambitious action-adventure and update to one of Ubisoft's most successful franchises, is now being promoted on a deliberately "compressed" version of the Assassin's Creed PR and marketing plan as a direct result of the firm's experiences with the medieval open-world title. Following the sky-high expectations precisely set by a scintillating reveal campaign in the run up to the release of Assassin's Creed in November 2007, few industry watchers at the time predicted the critical gulf that would emerge between leading publications in the US and the UK. But as the scores rolled in a surprising yet significant divide quickly became apparent: while GamePro (5/5), Game Informer (9.5/10), Gametrailers (9.1/10) and GameSpot (9.0/10) lavished praise on the game, IGN (7.7/10), Eurogamer (7/10), Edge (7/10), 1UP (7/10), EGM (5.83/10) and X360 Magazine UK (5/10) were notably more muted in their reaction. And this led to a feeling among certain Ubisoft staff that expectations were set too high as a result of the campaign, which had a negative impact on the game's reception in some quarters once the final game had been delivered to reviewers. Speaking to GamesIndustry.biz earlier this month at Ubisoft's Montreal studio, Prince of Persia creative director Ben Mattes confirmed a conscious change in strategy as a result of these developments, stating: "I think that played into our decision this time around, certainly." --- BFN, fp. Small snippet from article on GamesIndustry.biz comparing the media onslaught of Assassin’s Creed” versus the envisaged under-hyping of the new “Prince of Persia” title:
[ http://www.gamesindustry.biz/articles/ubisoft-reins-in-hype-machine-after-creed-controversy ]

Pivotal holiday 2008 release Prince of Persia, another ambitious action-adventure and update to one of Ubisoft’s most successful franchises, is now being promoted on a deliberately “compressed” version of the Assassin’s Creed PR and marketing plan as a direct result of the firm’s experiences with the medieval open-world title.
Following the sky-high expectations precisely set by a scintillating reveal campaign in the run up to the release of Assassin’s Creed in November 2007, few industry watchers at the time predicted the critical gulf that would emerge between leading publications in the US and the UK.
But as the scores rolled in a surprising yet significant divide quickly became apparent: while GamePro (5/5), Game Informer (9.5/10), Gametrailers (9.1/10) and GameSpot (9.0/10) lavished praise on the game, IGN (7.7/10), Eurogamer (7/10), Edge (7/10), 1UP (7/10), EGM (5.83/10) and X360 Magazine UK (5/10) were notably more muted in their reaction.
And this led to a feeling among certain Ubisoft staff that expectations were set too high as a result of the campaign, which had a negative impact on the game’s reception in some quarters once the final game had been delivered to reviewers.
Speaking to GamesIndustry.biz earlier this month at Ubisoft’s Montreal studio, Prince of Persia creative director Ben Mattes confirmed a conscious change in strategy as a result of these developments, stating: “I think that played into our decision this time around, certainly.”

BFN,

fp.

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