Comments on: LittleBigPlanet: level design tips… /blog/2008/12/littlebigplanet-level-design-tips/ We're not PlayStation but we sometimes get to speak to them Mon, 19 Mar 2018 10:50:15 +0000 http://wordpress.org/?v=2.7 hourly 1 By: Avery (PSN: acdramon) /blog/2008/12/littlebigplanet-level-design-tips/comment-page-1/#comment-230398 Avery (PSN: acdramon) Sat, 31 Jan 2009 17:02:09 +0000 /blog/?p=2781#comment-230398 Flicker lights: If you didnt know yet, flicker lights can make a level come alive. get a light (besides a search light) and get a sensor switch. make the switch have a small radius. then hook the wire to the light and BANG! you have a flicker light! Now feel good. you just learned a new skill. Flicker lights:
If you didnt know yet, flicker lights can make a level come alive. get a light (besides a search light) and get a sensor switch. make the switch have a small radius. then hook the wire to the light and BANG! you have a flicker light! Now feel good. you just learned a new skill.

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By: mobiletone /blog/2008/12/littlebigplanet-level-design-tips/comment-page-1/#comment-228413 mobiletone Mon, 15 Dec 2008 18:36:53 +0000 /blog/?p=2781#comment-228413 yeah, drawing out designs work a treat, when i built the level that would never upload i had piles of drawings of level bits, characters, notes on how they would work etc etc. i do admit, building stuff is more fun than playing alone. yeah, drawing out designs work a treat, when i built the level that would never upload i had piles of drawings of level bits, characters, notes on how they would work etc etc.

i do admit, building stuff is more fun than playing alone.

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By: manley /blog/2008/12/littlebigplanet-level-design-tips/comment-page-1/#comment-228407 manley Mon, 15 Dec 2008 17:54:51 +0000 /blog/?p=2781#comment-228407 @E-ROLE im supprised they have not taken your level down, it has the same name as a level in zelda, nintendo might sue. :) @E-ROLE

im supprised they have not taken your level down, it has the same name as a level in zelda, nintendo might sue. :)

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By: E-ROLE /blog/2008/12/littlebigplanet-level-design-tips/comment-page-1/#comment-228400 E-ROLE Mon, 15 Dec 2008 17:02:51 +0000 /blog/?p=2781#comment-228400 Using pencil and paper to get a rough idea down works wonders, this is a great guide. I'd say when making a level, try not to just think horizontally, think about utilising the whole space, something I do allot in LBP. Checkout my level!! "Shadow Temple" by E-ROLE Using pencil and paper to get a rough idea down works wonders, this is a great guide. I’d say when making a level, try not to just think horizontally, think about utilising the whole space, something I do allot in LBP.

Checkout my level!! “Shadow Temple” by E-ROLE

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