Comments on: E-ROLE previews Killzone 2… /blog/2009/01/e-role-previews-killzone-2/ We're not PlayStation but we sometimes get to speak to them Mon, 19 Mar 2018 10:50:08 +0000 http://wordpress.org/?v=2.7 hourly 1 By: DooM /blog/2009/01/e-role-previews-killzone-2/comment-page-1/#comment-230138 DooM Sat, 24 Jan 2009 20:41:39 +0000 /blog/?p=3326#comment-230138 Xbots on cry, KZ2 is awsome, i was in the beta to. KZ2's multiplayer is one of the best and the game is a stunner, really it is.Cant wait til febr, PS3 players are entering the Killzone.... Xbots on cry, KZ2 is awsome, i was in the beta to. KZ2’s multiplayer is one of the best and the game is a stunner, really it is.Cant wait til febr, PS3 players are entering the Killzone….

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By: CartBlanche /blog/2009/01/e-role-previews-killzone-2/comment-page-1/#comment-230019 CartBlanche Wed, 21 Jan 2009 21:51:02 +0000 /blog/?p=3326#comment-230019 Here's some more info to add the preview. The wind physics system affects the trajectory of thrown grenades, which for most people isn't anything earth shattering, but the attention to detail does not stop there. Walking into the wind, means you walk slightly slower and with the wind do your back you move faster than normal. Big can of AWESOME from Guerilla. Here’s some more info to add the preview. The wind physics system affects the trajectory of thrown grenades, which for most people isn’t anything earth shattering, but the attention to detail does not stop there. Walking into the wind, means you walk slightly slower and with the wind do your back you move faster than normal. Big can of AWESOME from Guerilla.

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By: JohnSketch /blog/2009/01/e-role-previews-killzone-2/comment-page-1/#comment-230012 JohnSketch Wed, 21 Jan 2009 21:02:00 +0000 /blog/?p=3326#comment-230012 For me it'd probably be a very cold and/or wet day in stafford..... Least i'm not in aberdeen at the moment - then i'de be one giant icicle! For me it’d probably be a very cold and/or wet day in stafford…..

Least i’m not in aberdeen at the moment - then i’de be one giant icicle!

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By: E-ROLE /blog/2009/01/e-role-previews-killzone-2/comment-page-1/#comment-229998 E-ROLE Wed, 21 Jan 2009 17:21:06 +0000 /blog/?p=3326#comment-229998 lol, I wish I could. I think I'll be quing outside on gamestation come release day on possibly a very cold Oxford morning. lol, I wish I could. I think I’ll be quing outside on gamestation come release day on possibly a very cold Oxford morning.

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By: JohnSketch /blog/2009/01/e-role-previews-killzone-2/comment-page-1/#comment-229994 JohnSketch Wed, 21 Jan 2009 16:57:24 +0000 /blog/?p=3326#comment-229994 Dibs on E-Role if he gets the game early.... Dibs on E-Role if he gets the game early….

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By: MaceWisdom /blog/2009/01/e-role-previews-killzone-2/comment-page-1/#comment-229978 MaceWisdom Wed, 21 Jan 2009 14:48:08 +0000 /blog/?p=3326#comment-229978 The wait is unbearable! The wait is unbearable!

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By: Apnomis /blog/2009/01/e-role-previews-killzone-2/comment-page-1/#comment-229976 Apnomis Wed, 21 Jan 2009 13:30:33 +0000 /blog/?p=3326#comment-229976 @ LordOfRuin, there is no cover system in the multiplayer modes - see yet another piece of info gained by someone from E-ROLE's preview!!! Guerrilla Games figured the 'Lean and Peak' system of the single-player game didn't fit with the 360 degree combat of multiplayer and players were working against it: QA Manager Seb Downie on the Official US Forum: "It didn't work too well in the 360 degree combat environment that is multiplayer. In single player the path is more linear and the action is usually ahead of the player. In MP levels are more arena based and you are more susceptible to flanking and being attacked from various angles." "We found that the L&P system didn't add anything in that scenario and that players often actually took a step back from cover objects to give themselves a little more freedom to move, so they were actually working against the system, so we ripped it back out, Crouching was deemed sufficient." @ LordOfRuin, there is no cover system in the multiplayer modes - see yet another piece of info gained by someone from E-ROLE’s preview!!!

Guerrilla Games figured the ‘Lean and Peak’ system of the single-player game didn’t fit with the 360 degree combat of multiplayer and players were working against it:

QA Manager Seb Downie on the Official US Forum:

“It didn’t work too well in the 360 degree combat environment that is multiplayer. In single player the path is more linear and the action is usually ahead of the player. In MP levels are more arena based and you are more susceptible to flanking and being attacked from various angles.”

“We found that the L&P system didn’t add anything in that scenario and that players often actually took a step back from cover objects to give themselves a little more freedom to move, so they were actually working against the system, so we ripped it back out, Crouching was deemed sufficient.”

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By: LordOfRuin /blog/2009/01/e-role-previews-killzone-2/comment-page-1/#comment-229971 LordOfRuin Wed, 21 Jan 2009 12:38:06 +0000 /blog/?p=3326#comment-229971 E-Role has had a play, and kindly given me another preview of the fun that I am patiently waiting for. Thank you pal. I can read these little gems all day, as long as I can glean some new aspect of the much anticipated game. Though I find it odd that the cover system wasn't in place for the multiplayer. Is this just on the beta you think? I assume so, because I'm sure I've seen video of multiplayers behind cover. Mmm! Not so sure now though. I'm falling behind on my games. I get to play most through the once, but before I get to hone my skills and have another blast though, another worthy release comes along and distracts me. Well, mostly new releases, Warhawk still gets spanked for an hour or so every day. What a genius game that is. I'm hoping that Dylan Jobe was talking about Warhawk2 when he spoke with Sony this week. Please please please! E-Role has had a play, and kindly given me another preview of the fun that I am patiently waiting for. Thank you pal. I can read these little gems all day, as long as I can glean some new aspect of the much anticipated game. Though I find it odd that the cover system wasn’t in place for the multiplayer. Is this just on the beta you think? I assume so, because I’m sure I’ve seen video of multiplayers behind cover. Mmm! Not so sure now though.

I’m falling behind on my games. I get to play most through the once, but before I get to hone my skills and have another blast though, another worthy release comes along and distracts me. Well, mostly new releases, Warhawk still gets spanked for an hour or so every day. What a genius game that is. I’m hoping that Dylan Jobe was talking about Warhawk2 when he spoke with Sony this week. Please please please!

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By: Apnomis /blog/2009/01/e-role-previews-killzone-2/comment-page-1/#comment-229970 Apnomis Wed, 21 Jan 2009 12:14:02 +0000 /blog/?p=3326#comment-229970 BTW the way E-ROLE, to try and get this back on topic, I'm really glad to read that the sound is good! I love it when games spend as much effort on the soundtrack as they do on the graphics. I am the lucky owner of a Yamaha RX-V3800 High Definition Receiver and 7.1 Kef Q-series speakers - so I'm expecting to be equally blown away by audio as I'm sure I will by the graphics (on a 46" 1080p/24 plasma)! Thanks for ***previewing*** the 7.1 soundtrack for me E-ROLE ;) BTW the way E-ROLE, to try and get this back on topic, I’m really glad to read that the sound is good! I love it when games spend as much effort on the soundtrack as they do on the graphics.

I am the lucky owner of a Yamaha RX-V3800 High Definition Receiver and 7.1 Kef Q-series speakers - so I’m expecting to be equally blown away by audio as I’m sure I will by the graphics (on a 46″ 1080p/24 plasma)!

Thanks for ***previewing*** the 7.1 soundtrack for me E-ROLE ;)

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By: E-ROLE /blog/2009/01/e-role-previews-killzone-2/comment-page-1/#comment-229967 E-ROLE Wed, 21 Jan 2009 11:32:23 +0000 /blog/?p=3326#comment-229967 @Apnomis Oh you have such a way with words you charmer. I'm sure mobiletone will be gallant enough to provide you with a cookie. @Apnomis

Oh you have such a way with words you charmer. I’m sure mobiletone will be gallant enough to provide you with a cookie.

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