Comments on: InFamous - gameplay footage from Comic-Con ‘09 /blog/2009/02/infamous-gameplay-footage-from-comic-con-09/ We're not PlayStation but we sometimes get to speak to them Mon, 19 Mar 2018 10:48:01 +0000 http://wordpress.org/?v=2.7 hourly 1 By: InFamous: nuevo vídeo con gameplay desde la Comic-Con ‘09 : Juegos Pasión /blog/2009/02/infamous-gameplay-footage-from-comic-con-09/comment-page-1/#comment-231085 InFamous: nuevo vídeo con gameplay desde la Comic-Con ‘09 : Juegos Pasión Thu, 12 Feb 2009 18:24:16 +0000 /blog/?p=3593#comment-231085 [...] ThreeSpeech Más noticias de Acción, Avances, PS3, Videos Etiquetas: inFamous, New York Comic [...] [...] ThreeSpeech Más noticias de Acción, Avances, PS3, Videos Etiquetas: inFamous, New York Comic [...]

]]>
By: srg /blog/2009/02/infamous-gameplay-footage-from-comic-con-09/comment-page-1/#comment-231080 srg Thu, 12 Feb 2009 17:21:16 +0000 /blog/?p=3593#comment-231080 @kenyankidd - The premise of the game is that he has electrical abilities. That is his strength.. if he was able to punch through buildings and have bullets bounce off his leadened skin, he wouldn't need electrical powers, now would he? :) @kenyankidd - The premise of the game is that he has electrical abilities. That is his strength.. if he was able to punch through buildings and have bullets bounce off his leadened skin, he wouldn’t need electrical powers, now would he? :)

]]>
By: kenyankidd /blog/2009/02/infamous-gameplay-footage-from-comic-con-09/comment-page-1/#comment-231053 kenyankidd Wed, 11 Feb 2009 23:53:59 +0000 /blog/?p=3593#comment-231053 it seems like you just hop around when you're not in combat and when you are, it doesn't look that interesting. You aim choose between about 4 powers that only work well at medium to long range. I might consider this game if i see a gameplay video with footage of him actually hitting someone rather then shooting dumb lightning bolts at people. it seems like you just hop around when you’re not in combat and when you are, it doesn’t look that interesting. You aim choose between about 4 powers that only work well at medium to long range. I might consider this game if i see a gameplay video with footage of him actually hitting someone rather then shooting dumb lightning bolts at people.

]]>
By: CartBlanche /blog/2009/02/infamous-gameplay-footage-from-comic-con-09/comment-page-1/#comment-230983 CartBlanche Tue, 10 Feb 2009 19:32:00 +0000 /blog/?p=3593#comment-230983 taken from a preview over @ http://www.joystiq.com/2009/02/10/nycc-hands-on-infamous-ps3/ "The ramifications of these actions are unclear at this point, but it shouldn't be too far a stretch to assume that experience points and morality choices shape the powers that Cole develops. The Comic Con demo then jumps about 70% into the game, and here we were able to see how significantly Cole has developed. He has a new gliding ability, and his attacks hit with so much force, they feel like completely different abilities than what we used earlier. While in the beginning of the game, Cole can simply push a car out of the way, this new area shows how Cole can force back massive flying fireballs with relative ease. He even takes on much more interesting enemies, like the mech pictured at the top of this article. The sequence we saw at Comic Con was filled with absolute chaos: dozens of enemies fighting each other, with a giant robot fixated on your destruction. Tons of explosions and particles filled the screen in a fight more epic than anything we've seen from this game so far." From reading the rest of that preview, it obviously needs more polish, and also needs a way to differentiate itself from Prototype. taken from a preview over @
http://www.joystiq.com/2009/02/10/nycc-hands-on-infamous-ps3/

“The ramifications of these actions are unclear at this point, but it shouldn’t be too far a stretch to assume that experience points and morality choices shape the powers that Cole develops. The Comic Con demo then jumps about 70% into the game, and here we were able to see how significantly Cole has developed. He has a new gliding ability, and his attacks hit with so much force, they feel like completely different abilities than what we used earlier. While in the beginning of the game, Cole can simply push a car out of the way, this new area shows how Cole can force back massive flying fireballs with relative ease. He even takes on much more interesting enemies, like the mech pictured at the top of this article. The sequence we saw at Comic Con was filled with absolute chaos: dozens of enemies fighting each other, with a giant robot fixated on your destruction. Tons of explosions and particles filled the screen in a fight more epic than anything we’ve seen from this game so far.”

From reading the rest of that preview, it obviously needs more polish, and also needs a way to differentiate itself from Prototype.

]]>
By: CartBlanche /blog/2009/02/infamous-gameplay-footage-from-comic-con-09/comment-page-1/#comment-230977 CartBlanche Tue, 10 Feb 2009 17:51:15 +0000 /blog/?p=3593#comment-230977 I think that with each game-play video they have released it has looked better and better. Keep in mind that this video is apparently still from a pre-Alpha build. One thing that was revealed, which I thought looked cool, was that he can *fly*! They need to beef up the enemy AI. Once people have played Killzone 2 and its interesting AI, games will need to up the ante if they want their games and enemies to be taken seriously. Enemies waiting around to be blown up by energy bombs just isn't cool. I think they will make more improvement and hopefully make the battle sequences more intense. I think that with each game-play video they have released it has looked better and better. Keep in mind that this video is apparently still from a pre-Alpha build.

One thing that was revealed, which I thought looked cool, was that he can *fly*!

They need to beef up the enemy AI. Once people have played Killzone 2 and its interesting AI, games will need to up the ante if they want their games and enemies to be taken seriously. Enemies waiting around to be blown up by energy bombs just isn’t cool.

I think they will make more improvement and hopefully make the battle sequences more intense.

]]>
By: JohnSketch /blog/2009/02/infamous-gameplay-footage-from-comic-con-09/comment-page-1/#comment-230974 JohnSketch Tue, 10 Feb 2009 17:37:19 +0000 /blog/?p=3593#comment-230974 All things considered, it doesn't look like a _bad_ game, just a tad generic. Which you have to think is a damned shame as Game companies _really_ need the support right now - regardless of how well the Wii is making it for the industry. All things considered, it doesn’t look like a _bad_ game, just a tad generic.

Which you have to think is a damned shame as Game companies _really_ need the support right now - regardless of how well the Wii is making it for the industry.

]]>
By: hobojoe /blog/2009/02/infamous-gameplay-footage-from-comic-con-09/comment-page-1/#comment-230971 hobojoe Tue, 10 Feb 2009 17:16:18 +0000 /blog/?p=3593#comment-230971 looks quite good, just hope it doesn't get too repetitive, aka 'crackdown syndrome'! looks quite good, just hope it doesn’t get too repetitive, aka ‘crackdown syndrome’!

]]>