Comments on: What is play? Part one… /blog/2009/02/what-is-play-part-one/ We're not PlayStation but we sometimes get to speak to them Mon, 19 Mar 2018 10:45:44 +0000 http://wordpress.org/?v=2.7 hourly 1 By: Robin /blog/2009/02/what-is-play-part-one/comment-page-1/#comment-232038 Robin Thu, 26 Feb 2009 18:09:57 +0000 /blog/?p=3892#comment-232038 will be getting this tonight and,..er.. helping everyone stretch girl......... will be getting this tonight and,..er.. helping everyone stretch girl………

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By: fanpages /blog/2009/02/what-is-play-part-one/comment-page-1/#comment-231965 fanpages Wed, 25 Feb 2009 21:49:46 +0000 /blog/?p=3892#comment-231965 @1 [mrsatansdojo]: I appreciated your reference to Alexander Nestor Haddaway even if ‘noby noby’ else has picked up on it. --- "Play"... voluntary, intrinsically motivated activities that are normally associated with pleasure and enjoyment. I have purposely ignored "Linger In Shadows", "Flower", "Noby Noby Boy", and any other titles that I have not been able to play prior to purchase, but certainly all three have been receiving very good reviews. They don't sound like my kind of pastime, but then I thought that about "LittleBIGPlanet" (and how wrong I was there!). So if all else fails & next month we have negative interest rates, then the PlayStation Store will pay me to deposit funds into my virtual wallet & I'll make money playing them ;) OK, it's not going to happen, but it is an objective in any respect. I first started console-based gaming with "Pong" on a Coleco Telstar Alpha model 6030 in 1977. In some respects just when you think every genre, original idea, and not-so original idea has been used on home video game entertainment systems, along comes another. I applaud the bravery & diversity of design, development, and production teams to both scrape the bottom of the proverbial wooden barrel as well as those that jump over it whilst scaling towers of excellence to bring us new incentives to spend our dwindling disposable income in both new & inventive ways. For every "Elefunk" with a simple notion to traverse from one side of the screen to another there is a "Grand Theft Auto" with such a complex & over-the-top objective system. Both test the resilience, patience, & longevity of the player to differing degrees. New ideas with their simple nature sometimes surprise you as to why such a direction has not been attempted previously. Odd ideas are revamped, remodelled, and re-sold to later generations or indeed the same generations of the gaming public that it is equally surprising that Pac-Man, Space Invaders, Frogger, Battlezone, Asteroids, and Hunchback are not released every year to catch the next intake of eager participants. All are still good wastes of time, and good examples of when an idea is time immortal. (What next? Releasing a compilation of older console titles for the PS3? That’ll never happen. Oh…) Perhaps a good follow-up request to this blog entry would be for each of us to list which title was our first introduction to the video game concept & whether you can still gain enjoyment from it today. As Marcus Brigstocke once stated (albeit incorrectly attributed to a Chief Executive Officer at Nintendo), “If Pac-Man had affected us as kids, we'd all be running around in dark rooms, munching pills and listening to repetitive electronic music”. “Pac-Man” did affect me. It is one title that is relatively easy to develop on even the simplest of gaming platforms, but still a title that I will never quite master (even though I have previously written my own variations of the game-play some 25 years ago) Games such as this, and my beloved "Pong", are simple in premise, but the ability to test oneself just one more time is what makes a good game, regardless of how it is presented, and regardless of how it is played. The only objective should be to have fun whilst trying. BFN, fp. @1 [mrsatansdojo]:

I appreciated your reference to Alexander Nestor Haddaway even if ‘noby noby’ else has picked up on it.

“Play”… voluntary, intrinsically motivated activities that are normally associated with pleasure and enjoyment.

I have purposely ignored “Linger In Shadows”, “Flower”, “Noby Noby Boy”, and any other titles that I have not been able to play prior to purchase, but certainly all three have been receiving very good reviews. They don’t sound like my kind of pastime, but then I thought that about “LittleBIGPlanet” (and how wrong I was there!). So if all else fails & next month we have negative interest rates, then the PlayStation Store will pay me to deposit funds into my virtual wallet & I’ll make money playing them ;)

OK, it’s not going to happen, but it is an objective in any respect.

I first started console-based gaming with “Pong” on a Coleco Telstar Alpha model 6030 in 1977.

In some respects just when you think every genre, original idea, and not-so original idea has been used on home video game entertainment systems, along comes another.

I applaud the bravery & diversity of design, development, and production teams to both scrape the bottom of the proverbial wooden barrel as well as those that jump over it whilst scaling towers of excellence to bring us new incentives to spend our dwindling disposable income in both new & inventive ways.

For every “Elefunk” with a simple notion to traverse from one side of the screen to another there is a “Grand Theft Auto” with such a complex & over-the-top objective system. Both test the resilience, patience, & longevity of the player to differing degrees.

New ideas with their simple nature sometimes surprise you as to why such a direction has not been attempted previously.

Odd ideas are revamped, remodelled, and re-sold to later generations or indeed the same generations of the gaming public that it is equally surprising that Pac-Man, Space Invaders, Frogger, Battlezone, Asteroids, and Hunchback are not released every year to catch the next intake of eager participants. All are still good wastes of time, and good examples of when an idea is time immortal.

(What next? Releasing a compilation of older console titles for the PS3? That’ll never happen. Oh…)
Perhaps a good follow-up request to this blog entry would be for each of us to list which title was our first introduction to the video game concept & whether you can still gain enjoyment from it today.

As Marcus Brigstocke once stated (albeit incorrectly attributed to a Chief Executive Officer at Nintendo), “If Pac-Man had affected us as kids, we’d all be running around in dark rooms, munching pills and listening to repetitive electronic music”.

“Pac-Man” did affect me. It is one title that is relatively easy to develop on even the simplest of gaming platforms, but still a title that I will never quite master (even though I have previously written my own variations of the game-play some 25 years ago)

Games such as this, and my beloved “Pong”, are simple in premise, but the ability to test oneself just one more time is what makes a good game, regardless of how it is presented, and regardless of how it is played.

The only objective should be to have fun whilst trying.

BFN,

fp.

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By: andy /blog/2009/02/what-is-play-part-one/comment-page-1/#comment-231950 andy Wed, 25 Feb 2009 18:47:16 +0000 /blog/?p=3892#comment-231950 don't worry did not get mine ether and I'm in Ipswich,mind you I did get 100% in trophies in NObBy NoBbY BoY even though I still can not make out what on earth is going on!$£.Still can't nail that last bronze on Flower though where you have to get to the city inscathed its insane for a bronze trophy! add me xenokiller90 don’t worry did not get mine ether and I’m in Ipswich,mind you I did get 100% in trophies in NObBy NoBbY BoY even though I still can not make out what on earth is going on!$£.Still can’t nail that last bronze on Flower though where you have to get to the city inscathed its insane for a bronze trophy!
add me
xenokiller90

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By: Rob /blog/2009/02/what-is-play-part-one/comment-page-1/#comment-231947 Rob Wed, 25 Feb 2009 18:30:04 +0000 /blog/?p=3892#comment-231947 :( my copy from play didn't turn up today. god damn royal mail. sucks to live in northen ireland :( my copy from play didn’t turn up today. god damn royal mail. sucks to live in northen ireland

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By: JohnSketch /blog/2009/02/what-is-play-part-one/comment-page-1/#comment-231942 JohnSketch Wed, 25 Feb 2009 18:15:21 +0000 /blog/?p=3892#comment-231942 @Blanche At the refinery atm on veteran, 1 word - HOLY MOTHER OF GAWD!!!! ok...that was 3 words and a "gawd" but its so hard *sobs* @Blanche

At the refinery atm on veteran, 1 word - HOLY MOTHER OF GAWD!!!!

ok…that was 3 words and a “gawd” but its so hard *sobs*

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By: mrsatansdojo /blog/2009/02/what-is-play-part-one/comment-page-1/#comment-231935 mrsatansdojo Wed, 25 Feb 2009 16:36:45 +0000 /blog/?p=3892#comment-231935 @ Cart On Veteran?!! I think, to use the parlance of our times, I am going to get pwnd in the threespeech clan! @ Cart

On Veteran?!!

I think, to use the parlance of our times, I am going to get pwnd in the threespeech clan!

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By: CartBlanche /blog/2009/02/what-is-play-part-one/comment-page-1/#comment-231932 CartBlanche Wed, 25 Feb 2009 16:27:17 +0000 /blog/?p=3892#comment-231932 I am really enjoying Flower, very relaxing and the essence of one button and motion gaming. Hopefully this will inspire more games that will bring in more gamers. Only played Nobi Nobi for about 15 minutes so far, and all I can say is that I'm finding it interesting. I can't quite put my finger on it, but I did laugh out loud when I managed to pull a house from one level to another. Very gratifying. I'll report back when I I've played more. Still need to finish KZ2 on Veteran first. I am really enjoying Flower, very relaxing and the essence of one button and motion gaming. Hopefully this will inspire more games that will bring in more gamers.

Only played Nobi Nobi for about 15 minutes so far, and all I can say is that I’m finding it interesting. I can’t quite put my finger on it, but I did laugh out loud when I managed to pull a house from one level to another. Very gratifying. I’ll report back when I I’ve played more. Still need to finish KZ2 on Veteran first.

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By: Rob /blog/2009/02/what-is-play-part-one/comment-page-1/#comment-231927 Rob Wed, 25 Feb 2009 15:41:09 +0000 /blog/?p=3892#comment-231927 Flower is an incredible game, but I regret buying Noby Noby boy.... I just don't get it and got frustrated with it after about 15 minutes.... far from relaxing in my opinion. The music in noby noby boy did my head in too. Flower however is a real treat. Flower is an incredible game, but I regret buying Noby Noby boy…. I just don’t get it and got frustrated with it after about 15 minutes…. far from relaxing in my opinion. The music in noby noby boy did my head in too.

Flower however is a real treat.

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By: reakt /blog/2009/02/what-is-play-part-one/comment-page-1/#comment-231926 reakt Wed, 25 Feb 2009 15:39:36 +0000 /blog/?p=3892#comment-231926 I get it - so we play with Noby Noby Boy until he gets bigger and bigger, eventually attracting the attention of a Girl. What's the age rating on this game? :) I get it - so we play with Noby Noby Boy until he gets bigger and bigger, eventually attracting the attention of a Girl.

What’s the age rating on this game? :)

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By: mrsatansdojo /blog/2009/02/what-is-play-part-one/comment-page-1/#comment-231918 mrsatansdojo Wed, 25 Feb 2009 14:20:57 +0000 /blog/?p=3892#comment-231918 @3 Hmmm, in that case Robo I may take a look. @Sketchy - let the self-flagellation begin! @3 Hmmm, in that case Robo I may take a look.

@Sketchy - let the self-flagellation begin!

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