Comments on: What is play? Part two… /blog/2009/02/what-is-play-part-two/ We're not PlayStation but we sometimes get to speak to them Mon, 19 Mar 2018 10:45:44 +0000 http://wordpress.org/?v=2.7 hourly 1 By: Mezzo /blog/2009/02/what-is-play-part-two/comment-page-1/#comment-232219 Mezzo Mon, 02 Mar 2009 05:21:05 +0000 /blog/?p=3897#comment-232219 I loved thhis game it was a very refreshing experience or maybe i was just to tired of Killing people in games. :D I loved thhis game it was a very refreshing experience or maybe i was just to tired of Killing people in games. :D

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By: BENNE77 /blog/2009/02/what-is-play-part-two/comment-page-1/#comment-232034 BENNE77 Thu, 26 Feb 2009 18:02:47 +0000 /blog/?p=3897#comment-232034 Finnally I beat the last trophy on flower today :) whoever put that stupid Pure trophy into this as a bronze is beyond me Finnally I beat the last trophy on flower today :) whoever put that stupid Pure trophy into this as a bronze is beyond me

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By: nemo /blog/2009/02/what-is-play-part-two/comment-page-1/#comment-232031 nemo Thu, 26 Feb 2009 17:46:19 +0000 /blog/?p=3897#comment-232031 @JohnSketch: LOL! Flower is an outdoors simulator! @JohnSketch: LOL! Flower is an outdoors simulator!

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By: Duke3250 /blog/2009/02/what-is-play-part-two/comment-page-1/#comment-232026 Duke3250 Thu, 26 Feb 2009 16:31:48 +0000 /blog/?p=3897#comment-232026 well done well done

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By: Rob /blog/2009/02/what-is-play-part-two/comment-page-1/#comment-232014 Rob Thu, 26 Feb 2009 13:16:45 +0000 /blog/?p=3897#comment-232014 This is the first game where I feel compelled to try and get all the trophies... and I'm really not sure why, but it is a good thing This is the first game where I feel compelled to try and get all the trophies… and I’m really not sure why, but it is a good thing

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By: JohnSketch /blog/2009/02/what-is-play-part-two/comment-page-1/#comment-232005 JohnSketch Thu, 26 Feb 2009 12:45:53 +0000 /blog/?p=3897#comment-232005 Not sure what it is about Flower...it isn't any "single" thing but the combination of the bright and vivid colour palette, ssimple and serence gameplay design and control mechanics and the peaceful chill-out style soundtrack really do make you feel like going outside and throwing a frisbee or having a picnic. Inspires that "feel good" feeling. Not sure what it is about Flower…it isn’t any “single” thing but the combination of the bright and vivid colour palette, ssimple and serence gameplay design and control mechanics and the peaceful chill-out style soundtrack really do make you feel like going outside and throwing a frisbee or having a picnic.

Inspires that “feel good” feeling.

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By: fanpages /blog/2009/02/what-is-play-part-two/comment-page-1/#comment-231997 fanpages Thu, 26 Feb 2009 11:36:55 +0000 /blog/?p=3897#comment-231997 If the (press-dubbed) "PSP2" console is fitted with a motion acceleration sensor, then titles like "Flower" & "Flow" (or even “Mercury Meltdown”) would be ideally suited to that platform instead of the larger PlayStation family member. As I mentioned in the previous part to this blog entry article [ /blog/2009/02/what-is-play-part-one/ ], I'm very keen to experience new directions of game-play for the benefit of not only the industry but the individual game player, but titles such as these, although perhaps favourable on the original PlayStation with the "Net Yaroze" development projtect, or even during the Linux ("homebrew", in the true sense of the term) community for the PS2, seem to me, at least, to be somewhat more biased towards the offerings usually available on Nintendo platforms. Or perhaps that is the point. If you can’t beat ‘em… join ‘em. I welcome Sony & the associated development teams trying new approaches and, not least, trying to capture the imagination of a different cross-section of the general public. It makes the PS3 console a more-rounded & more attractive proposition to take pride of place in a living room environment rather than stuck in a back bedroom where Dad is dismissed when there are Soap Operas on the TV. But I don’t really understand the attraction. Feel free to enlighten me though… BFN, fp. If the (press-dubbed) “PSP2″ console is fitted with a motion acceleration sensor, then titles like “Flower” & “Flow” (or even “Mercury Meltdown”) would be ideally suited to that platform instead of the larger PlayStation family member.

As I mentioned in the previous part to this blog entry article [ /blog/2009/02/what-is-play-part-one/ ], I’m very keen to experience new directions of game-play for the benefit of not only the industry but the individual game player, but titles such as these, although perhaps favourable on the original PlayStation with the “Net Yaroze” development projtect, or even during the Linux (”homebrew”, in the true sense of the term) community for the PS2, seem to me, at least, to be somewhat more biased towards the offerings usually available on Nintendo platforms.

Or perhaps that is the point. If you can’t beat ‘em… join ‘em.

I welcome Sony & the associated development teams trying new approaches and, not least, trying to capture the imagination of a different cross-section of the general public. It makes the PS3 console a more-rounded & more attractive proposition to take pride of place in a living room environment rather than stuck in a back bedroom where Dad is dismissed when there are Soap Operas on the TV.

But I don’t really understand the attraction.

Feel free to enlighten me though…

BFN,

fp.

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