Comments on: Chris Burke gets his hands on Resident Evil 5 /blog/2009/03/chris-burke-gets-his-hands-on-resident-evil-5/ We're not PlayStation but we sometimes get to speak to them Mon, 19 Mar 2018 10:50:00 +0000 http://wordpress.org/?v=2.7 hourly 1 By: ps3 ID: gpb1 /blog/2009/03/chris-burke-gets-his-hands-on-resident-evil-5/comment-page-1/#comment-233136 ps3 ID: gpb1 Mon, 23 Mar 2009 16:15:36 +0000 /blog/?p=4389#comment-233136 Well i'm playing Killzone 2 every night and then for 1h b4 bed i play a chapter of RE 5. I've not been sleeping well lately...Loved Dead Space, the audio was superb, but I'm also enjoying RE5, for what it is rather than comparing it to other, more recent, survival horror games. I see the points people are making about the controls but if you like the RE series (although this is the first time i've played it) it doesn't stop you enjoying the game, graphics and the odd sleepless night! Although sack-cloth head chainsaw man is really beginning to bug me!!!! Well i’m playing Killzone 2 every night and then for 1h b4 bed i play a chapter of RE 5. I’ve not been sleeping well lately…Loved Dead Space, the audio was superb, but I’m also enjoying RE5, for what it is rather than comparing it to other, more recent, survival horror games. I see the points people are making about the controls but if you like the RE series (although this is the first time i’ve played it) it doesn’t stop you enjoying the game, graphics and the odd sleepless night! Although sack-cloth head chainsaw man is really beginning to bug me!!!!

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By: Root Ginger /blog/2009/03/chris-burke-gets-his-hands-on-resident-evil-5/comment-page-1/#comment-233120 Root Ginger Mon, 23 Mar 2009 02:28:03 +0000 /blog/?p=4389#comment-233120 I was looking forward to this game until I played the demo and found the poor controls. Seriously, what were they thinking. I feel sorry for those who purchased it without playing the demo first. Even Jez Whelem on Kiss 100 slated it saying it was 8 hours of his life he'll never get back. I was looking forward to this game until I played the demo and found the poor controls. Seriously, what were they thinking. I feel sorry for those who purchased it without playing the demo first.

Even Jez Whelem on Kiss 100 slated it saying it was 8 hours of his life he’ll never get back.

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By: SlapnutzUK /blog/2009/03/chris-burke-gets-his-hands-on-resident-evil-5/comment-page-1/#comment-233077 SlapnutzUK Sat, 21 Mar 2009 15:40:04 +0000 /blog/?p=4389#comment-233077 Remember they aren't Zombies Remember they aren’t Zombies

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By: Terry G /blog/2009/03/chris-burke-gets-his-hands-on-resident-evil-5/comment-page-1/#comment-233075 Terry G Sat, 21 Mar 2009 10:36:18 +0000 /blog/?p=4389#comment-233075 @4 Yeah I'm with you, Dead Space is a lot better than this, not just controls for for tension and fear. Never has a door suddenly closing on its own made me jump so much lol. @4

Yeah I’m with you, Dead Space is a lot better than this, not just controls for for tension and fear. Never has a door suddenly closing on its own made me jump so much lol.

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By: JohnSketch /blog/2009/03/chris-burke-gets-his-hands-on-resident-evil-5/comment-page-1/#comment-233073 JohnSketch Sat, 21 Mar 2009 08:54:15 +0000 /blog/?p=4389#comment-233073 @Sins Fake tension??? caused me a hella lotta tension!!!!!!!!! Did you not read my post? those bloody reapers were causing me to empty my bowels, if the control scheme were Dead Space style it would lose that. However - I agree with you in saying it _is_ an antiquated control scheme, but in that vain it is _also_ forgiveable in that the Resident Evil series have been using that system since it was a wee baby...so it "can" get away with it. Think the only addition I would have made would be to allow a control scheme "B" and option for strafe on/off. That way those that want to play it "as designed" can do so - Remember! those lovely african zombies stop when they run at you "by design" _BECAUSE_ of the control scheme. @Sins

Fake tension??? caused me a hella lotta tension!!!!!!!!!

Did you not read my post? those bloody reapers were causing me to empty my bowels, if the control scheme were Dead Space style it would lose that.

However - I agree with you in saying it _is_ an antiquated control scheme, but in that vain it is _also_ forgiveable in that the Resident Evil series have been using that system since it was a wee baby…so it “can” get away with it.

Think the only addition I would have made would be to allow a control scheme “B” and option for strafe on/off. That way those that want to play it “as designed” can do so - Remember! those lovely african zombies stop when they run at you “by design” _BECAUSE_ of the control scheme.

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By: SinsToJudge /blog/2009/03/chris-burke-gets-his-hands-on-resident-evil-5/comment-page-1/#comment-233063 SinsToJudge Fri, 20 Mar 2009 23:21:12 +0000 /blog/?p=4389#comment-233063 'believably'? It's a good game, but I'm sick of people defending the poor stop and shoot mechanics. Siren and Dead Space have shown that you can have a scary game with responsive controls. It's time Capcom figured that out and moved on from creating 'fake' tension through tank controls. ‘believably’?

It’s a good game, but I’m sick of people defending the poor stop and shoot mechanics. Siren and Dead Space have shown that you can have a scary game with responsive controls. It’s time Capcom figured that out and moved on from creating ‘fake’ tension through tank controls.

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By: fapmeister /blog/2009/03/chris-burke-gets-his-hands-on-resident-evil-5/comment-page-1/#comment-233051 fapmeister Fri, 20 Mar 2009 19:27:26 +0000 /blog/?p=4389#comment-233051 re is more badass than ever. somewhat cluttered controls, yeah. but the graphics, atmosphere and story is top notch! and whatnot with the online element tis simply the frosting on the cake. any word on the DLC yet? re is more badass than ever. somewhat cluttered controls, yeah. but the graphics, atmosphere and story is top notch! and whatnot with the online element tis simply the frosting on the cake.

any word on the DLC yet?

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By: JohnSketch /blog/2009/03/chris-burke-gets-his-hands-on-resident-evil-5/comment-page-1/#comment-233043 JohnSketch Fri, 20 Mar 2009 16:14:06 +0000 /blog/?p=4389#comment-233043 @Zed Only by lobsters and pretty japanese "college" *cough* girls ;) @Zed

Only by lobsters and pretty japanese “college” *cough* girls ;)

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By: Zed Zee /blog/2009/03/chris-burke-gets-his-hands-on-resident-evil-5/comment-page-1/#comment-233033 Zed Zee Fri, 20 Mar 2009 14:11:13 +0000 /blog/?p=4389#comment-233033 I thought you liked being "latched onto"?! ;-) I thought you liked being “latched onto”?!

;-)

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By: JohnSketch /blog/2009/03/chris-burke-gets-his-hands-on-resident-evil-5/comment-page-1/#comment-233031 JohnSketch Fri, 20 Mar 2009 13:35:59 +0000 /blog/?p=4389#comment-233031 To be honest I agree that RE5 (due to its nature/history) was well suited to the "stop'n'shoot" game mechanic, yet I still prefer the gameplay style to Dead Space. It also had the 3rd person over the shoulder & in-game inventory swapping to keep the tension up, the the novelty of having to stop and start to kill something in RE5 did annoy me after awhile - too many times did I get into the Dead Space mindset and try to strafe and find myself being latched onto! But saying that....makes it all the more intense when they get close to you!....especially those damned repeaers >.<!!! Enjoyable game...but I feel like the ending was a bit too abrupt for my liking. To be honest I agree that RE5 (due to its nature/history) was well suited to the “stop’n’shoot” game mechanic, yet I still prefer the gameplay style to Dead Space.

It also had the 3rd person over the shoulder & in-game inventory swapping to keep the tension up, the the novelty of having to stop and start to kill something in RE5 did annoy me after awhile - too many times did I get into the Dead Space mindset and try to strafe and find myself being latched onto!

But saying that….makes it all the more intense when they get close to you!….especially those damned repeaers >.<!!!

Enjoyable game…but I feel like the ending was a bit too abrupt for my liking.

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