For all those that missed the Heavenly Sword special on Gamer TV last weekend, here’s a link for you to watch it at your leisure:
Three Speech is looking to bring on board an editorial assistant to work with us in a freelance capacity. You’ll need to be based in London (or able to travel to London regularly), to have consumate gaming knowledge (obviously!), to be great at coming up with ideas and sourcing potential stories. Ideally you’ll have some previous experience of writing for a website, blog or magazine.
If you’re interested, drop us an email at blog@threespeech.com with some relevant info about yourself.
The image below is an in-game screen shot, taken from the 1 level demo that will be shown to press this evening… at the special Killzone 2 event in LA.
For more info see the USA Today article: (www.usatoday.com)
Gametrailers.com have put together a round up of this years most anticipated games for E3. Guess what came in at Number 1?
Click on link to see footage:
Laura Kippax, lead character artist at Ninja Theory, reveals the processes that were required to bring the unprecedented levels of reality into Heavenly Sword’s leading characters:
Here’s the next installment of Three Speech’s meeting with the Heavenly Sword team. This time Sia Tong Man, lead combat designer at Ninja Theory, tells all about combat systems, game play and core features:
You may have already picked up on PlayStation’s announcement that the US have cut the price of the current 60gb PS3 to $499, ahead of the introduction of a new 80gb model in August (which will be bundled with MotorStorm for the original $599 price).
See link here for further info: http://www.gamesindustry.biz/content_page.php?aid=26497
With regards to what this means for Europe… “SCEE will be making an announcement at E3 on Thursday”.
Here’s our interview with Andy Serkis (he of Gollum in Lord Of The Rings fame), with him talking about the motion capture process and his role as King Bohan in Ninja Theory’s Heavenly Sword - a game he also worked on as dramatic director.
We’ve more Heavenly Sword interviews to follow.
All those eagerly anticipating news of Heavenly Sword will be glad to hear that you can get a sneak preview of what’s in store by watching Bravo this weekend. Take a look at the release below for further details:
This weekend an exclusive edition of Gamer TV dedicated to the forthcoming PlayStation 3 AAA title Heavenly Sword airs on UK satellite and cable channel Bravo. This half-hour programme takes an in-depth look at the making of the game, as well as revealing never before seen levels, characters and story elements.
Exclusive interviews with the cast, including Andy ‘Gollum’ Serkis, and unseen footage from the performance capture sessions at Weta Digital reveal how the game’s impressive cinematic sequences were created.
The programme concludes with a round-up of critical reaction to the game, which is hoping to launch its star Nariko as the next iconic female video game character.
Producer Jason Kilshaw said, “This should rev people up for next week’s E3 where Heavenly Sword will undoubtedly be a key PS3 title.”
The programme airs:
Saturday 7th July 10.00 am Bravo 2
Sunday 8th July 11.30 am Bravo
Monday 9th July 5.30 pm Bravo
Sony Computer Entertainment Worldwide Studios has announced it’s collaborating with developer Quantic Dream on a game that will “redefine cinematic realtime entertainment; setting a new benchmark in delivering emotionally compelling experiences to gamers.”
Founded in 1997, French developer Quantic Dream specialises in content rich in interactive and emotive narration. Their best known work, 2005’s Atari-published Fahrenheit (known as Indigo Prophecy in the US and Canada) won awards and acclaim for refreshing the adventure game genre through innovative blending of film and gaming techniques.
Michael Denny, Vice President, SCE Worldwide Studios, said: “We’re really excited to be working with Quantic Dream for the first time and to have this opportunity to once again push the gaming experience to realise a new level of interactivity and, in particular, to engage players at an emotional level never experienced before. We’re looking forward to revealing more news on this special title later this year.”
David Cage, Founder, President and CEO of Quantic Dream, said, “We always believed that “next generation” meant more meaningful content based on players’ emotional involvement. To us, PS3 is the only platform that can truly deliver on this promise, and SCE WWS is a group that is both inspiring and pleasant to work with.”
It’s anticipated that this collaboration will make full use of the power of the Cell Broadband Engine and game development technology in the PS3. We’ll keep you posted.
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