Steve Boxer speaks to Paulina Bozek, Executive Producer of SingStar, in the first of a regular series looking at the people behind the games…
The heady days of the 1980s, when two guys in a bedroom could knock out a fully-formed game in three months, are long gone. These days, making videogames is a complex business, involving programmers, artists, animators, level designers, motion-capture specialists, project managers, producers, writers, composers, QA testers, marketing people and all sorts of other specialists. So we thought it would be good to find out what daily life in the games industry entails for people with a wide range of jobs, and to discover how they got into the industry, plus pick up their tips for how you could do likewise. So, if you’re wondering what it’s like to work in the games industry, read on.
The first subject of this regular series is Paulina Bozek, the Executive Producer of SingStar, based at Sony’s London Studios. Originally from Montreal, Bozek has risen through the ranks, working on SingStar from its earliest days, and now, she is effectively the SingStar head honcho. So what does that entail?
“We’re in a situation at the moment where there’s no such thing as starting or ending a new project: it’s just ongoing. Right now, we’re thinking about the next series of updates. The ideas are all sketched out on paper, we know what we want to do, and we’re getting to the stage of doing it.
Nowadays, we have a creative director, who looks after a lot of that stuff, plus senior producers, so I’m not involved in everyday stuff: I’m generally dipping in and out and being nosy. It means dealing with creative people like programmers, designers and music people all the time. Just discussing the nuts and bolts of how we’ll get everything working.
When we moved to full production, I’d be spending a lot of time online on MySingstar and the SingStore. I get really immersed in whatever is happening before making any decisions on what should come next. I’ll be observing as much as possible. I’ll be talking to the PR and marketing to get a sense of what’s working and what isn’t, and getting as much feedback as possible. We’ll create personas of imaginary SingStar people, and pin pictures of them on the wall.
We’ll sometimes design features and ask: “Will Sam like that feature? What would Sam do with this?” Last time around, we had three personas. One was a young girl, Sam; then we had a girl in her twenties and her boyfriend, who was quite an influential factor – he was the guy who bought the PS3. And then there was a mum. We’d talk about them as if they were real people – about new features, and how they would relate and react to them. Shortly after that, we’d realise we had far too many ideas and too little time. So then, there would be a big exercise of prioritisation: trying to understand which ideas were most valuable and worth doing.
We won’t necessarily think about milestones too much — we’re used to releasing very often. So we judge the features first, deciding what’s the best thing we can do, what’s the coolest thing we can do. And then we break it up iteratively, based on schedule. So if we find that all of this is going to take way too long, then we’ll discuss what we can do in the time-frame. We’re working in an agile way at the moment, so everyone does their thing then gets back together and says: “What have you accomplished in the last month?”
Last week we did intro videos, shooting video which works in the game and as a commercial video. For two days, we were off-site with the director, working with 18 actors. We also did the photo-shoot for the front cover. For both of those things, I watched about 200 Pop Idol-style auditions – castings of people singing. So I felt like Simon Cowell.
We do loads of focus tests and usability studies, because we’re always trying to make the interface really intuitive and simple. So we often have people in the studio , which might be kids, mums or people who have never played games. We do loads of PR, obviously, and shows.
Music-wise, I deal a lot with Sergio Pimentel, Sony’s in-house music-licensing expert. He knows inside-out what we’re looking for. We talk about the target audience and the demographic, and the kind of music we want – plus marketing wish-lists. He also makes recommendations and yes, record labels do sometimes come to us. Which is often great, but sometimes those bands haven’t made it yet and we have to be careful, because we want to make sure the music makes an impact by the time the disk goes out, rather than being something that everybody had high hopes for but didn’t quite happen. Sergio is always telling us what has cleared, so sometimes we’ll all get super-excited. We’ve cleared 1,500 songs for SingStar, but we can still get really excited by one track.
How did I get into this business? I was studying – I came to London to do my masters. Before that, I was already in games in Montreal, working for Ubisoft. My background was media, and games seemed really exciting, because they involved technology and media at the same time. I was not a hardcore gamer when I was growing up, but I played – it was a pick-up-and-play experience for me.
So I got into Ubisoft, working in PR first, then I moved into a bit of project-management – I worked on Gameloft at Ubisoft which, back then, was a multiplayer online company. I left to start travelling in Europe. Then I came to London to do a masters in sociology. After finishing my studies, I joined Sony – as an associate producer, in 2003. At that point, SingStar was already in its earliest form – it existed as technology. And I worked a little bit on Eye Toy as well, in the earliest days of Kinetic. But SingStar started to take shape and become bigger, so I stuck with that.
Outside of work, I’m into music. I like new-sounding stuff, which could be electro, or some other beat-driven sound. But I like pop as well – stuff that comes out which is really different. I like a lot of guitar-led indie music – as well. At the moment, I’m listening to Vampire Weekend – they sound like ska or afrobeat. I went to see Black Kids at the ICA – they’re really good. They’re from Florida, and there’s a lot of hype around them. MGMT I like a lot. And Kanye West – I think he’s amazing. Plus Chromeo for light relief. Other than that, I’m really into art and culture – I go to galleries and read books. And I travel when I can find the time.
What tips would I give to people looking to get into the games industry? Contact people directly, and tell them about what you can do, what your ideas are — be ambitious about it. Be observant, and think of new and exciting things you could bring to the industry. It’s so new, it’s still growing and changing. I think that if you get a foot in the door somehow and engage with someone about your ideas – and your ideas are really good – people would listen. People are looking out for what they can do next – whatever is fresh, exciting or different.”
First post!
Comment by Lusakan — Apr 24, 2008 @ 4:44 pm
Nice article!
Was a read and a half and i still need to buy singstar!
@Lusakan and everyone else - please do not make this a place filled with “first posts” - degrading.
Comment by JohnSketch — Apr 24, 2008 @ 5:17 pm
I read the news today, oh boy.
Comment by Astraeus — Apr 24, 2008 @ 6:02 pm
‘I’m observing as much as possible…’
Observe THIS Paula: Singstar is broken, it has been since launch, your team says they know about this problem, and yet 6 months later nothing has been done about it. That is unnacceptable in this industry, and YOU are ultimately responsible. I’m talking of course about the fact that the audio that comes through the microphone has a lag delay on it (which renders a game that measures your timing next to useless). Not everyone has this problem, but many people on High def setups do. The longer this situation remains unresolved the worse your studios reputation gets.
Comment by Tom F — Apr 24, 2008 @ 6:52 pm
Observe this Bozek,
The farcical launch and sad state of the singstore are also your fault. You plugged the store as the way forward when all along you knew you were going to still released disc based media. You and your studio are an absolute disgrace.
Make the PS2 Singstore stuff that people own uploadable to their PS3 immeadiately and also DON’T DARE charge us for these wireless mics if they ever emerge. You owe us some form of recompense for the utter fiasco that Singstar has become.
Comment by Ton Capone — Apr 24, 2008 @ 7:42 pm
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Pingback by A DAY IN THE LIFE. | GameBlews PS3, XBOX 360, Wii, PSP, DS News — Apr 24, 2008 @ 9:06 pm
@Ton
You seem to have reached the point where you abuse anything to do with Sony, and demand everything for nothing without even considering reasonable argument.
1) Uploading PS2 tracks - Sony have stated many times that they only licensed the tracks for the PS2, not the PS3; unlike your common citizen, a big company can’t get away with copyright breaches. Even if they wanted to buy the licenses retrospectively (which wouldn’t make any sense from a business point of view) there is no guarantee the artists or record companies will still allow it. No amount of whining from you will change the law.
2) Wireless mics. Firstly what sort of business sense would it make to spend millions on developing wireless mics, and then give them away for nothing. Secondly you bought a product that was fit for purpose, nobody forced you to. If they then improve the product I don’t see how you have any right to demand a free replacement. It’s not a fix for a broken product, but a newer better version. Imagine if you could get a new car free every time a new model came out. It makes no sense.
Comment by John — Apr 25, 2008 @ 1:28 am
@ John
Absolutely agree with you. Let’s be reaonable here. I think it’s also reasonable to ask Ms Bozek to apply ‘business sense’ when it would appear that the reputation of a very successful franchise is being ruined. The singstore is very disappointing and the game itself is broken for many people. It is therefore reasonable to ask this to be fixed, and unreasonable to have been ignored re: these issues. It is also unreasonable to ask for freebies Ton…
Comment by Tom F — Apr 25, 2008 @ 8:43 am
Big question about Singstar DRM.
I own three PS3’s. 2 at home and 1 at the office. I just cant get my downloaded and PAID songs on my other PS3. I already mailed at Sony without response.
What am i supposed to do? I want to be able to use them on any of my PS3!
Comment by peacemountain — Apr 25, 2008 @ 8:57 am
@8 Tom F
It is NOT unreasonable to ask for freebies.
You pay for a service/product and that service/product is not fit for it’s intended purpose or not the quality of service that was advertised then you are entitled to a full refund or a goodwill gesture of compensation, which more often than not includes some sort of free extras.
So, Bozek, hand it over or a lot of us are finished with you and your so called “studio”.
How do you like them chips?
Comment by Ton Capone — Apr 25, 2008 @ 10:03 am
Mr. Capone…
You really are a quince. If you hate your PS3 so much (which you clearly do), sell it, shut up and go away.
Comment by BaseballFury — Apr 25, 2008 @ 10:38 am
@ Tom F,
I agree with you, if the singstore is as disappointing as you say, then by all means complain about that, I was just replying to Ton’s unreasonable demands.
Comment by John — Apr 25, 2008 @ 10:58 am
So, do Sony really think that only women like SingStar then? Seems that the only guy mentioned is there as the stereotypical hunter-gatherer, as he shelled out for the PS3 in the first place.
Comment by Pixie Ninja — Apr 25, 2008 @ 9:17 pm
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