News from Codemasters. If you’re curious (and who isn’t) about the single and multi-player workings of Damnation, head over to this site for a couple of tasty walk-through videos.
Click the link for more info from the press release.
Two official walkthrough videos, screens, art, character bios and weapons detail now available from new Damnation website: www.damnationthegame.co.uk
Friday, 24th October 2008 – 10am (UK) – Revealing the incredible scale of Damnation’s multiplayer and single player levels, Codemasters™ today released two new gameplay walkthrough videos detailing the steampunk-inspired shooter’s vertical heights and frenetic fire fights. Leaping towards launch this winter on the Xbox 360® video game and entertainment system from Microsoft®, the PLAYSTATION®3 computer entertainment system and PC, the official Damnation gameplay videos are now available to view and download from the new site at www.damnationthegame.co.uk.
Damnation is a vertical evolution of the shooter, and you can’t evolve the shooter without evolving the multiplayer. Damnation’s multiplayer has evolved with a vertical twist. Players can cause havoc in four different, action packed and vertically twisted multiplayer modes: Deathmatch, Team Deathmatch, King of the Hill and Capture the Flag. All the multiplayer maps take advantage of the scale and height of Damnation’s levels and, with up to 8 players in each map, attacks can truly come from any direction. The inclusion of ‘Spirit Vision’, which allows players to locate each other at the touch of a button, means that Damnation’s multiplayer game takes on an extra strategic element as players leap, climb and slide towards their objective… or total destruction.
“Damnation’s multiplayer captures the feeling of freedom from the single player campaign and takes that experience into the online arena,” commented Richard Gilbert, Producer, Blue Omega Entertainment. “The vertical twists to Damnation really add to the multiplayer experience; in Capture the Flag, if the flag’s at the bottom of the level, getting to it will be easy, but successfully getting it back up to your base will need some strategic thinking and help from your team mates of course. With attacks coming from all 3 dimensions, it becomes vitally important to use the environment to full effect. As a result, multiplayer combat stays fast, fresh and exciting at all times.”
In Damnation’s single player missions, players will cover miles of horizontal distance and thousands of vertical feet, taking control of Captain Hamilton Rourke of the Peacemakers while he leaps, climbs, dodges and ultimately shoots his way around the extraordinarily vertical levels, filled with hostile troops. Damnation’s new single player walkthrough video offers players a glimpse of the scale of the diverse levels, the acrobatic abilities on offer to traverse the levels and examples on how to use the 10 steampunk-inspired weapons to their full, destructive potential.
“We wanted players to feel the freedom of reaching places so many shooters just won’t go,” commented Jacob Minkoff, Lead Designer, Blue Omega Entertainment. “Using Rourke’s incredibly cool acrobatic abilities, players can choose to climb up and rain down death from above, unseen, or simply go in, balls out and guns blazing, causing mayhem and destruction in intense close-quarters fire fights. This freedom of choice is all down to the intuitive navigation system. If you feel like you want to climb high up and attack from above, do it!”
Currently in development at Blue Omega’s facilities in Annapolis, USA, Damnation will be available for Xbox 360, the PLAYSTATION 3 system PC this winter. To download the new single and multiplayer walkthrough videos, see all new assets, incredible art, character bios and join the Peacemakers, visit www.damnationthegame.co.uk.
The multiplayer looks ok, but I’m more of a cyber punk fan, not a steam punk.
Might look into this game when it’s released!
Comment by E-ROLE — Oct 24, 2008 @ 3:53 pm
Steam punk does me fiiiiiiiine….
Recent SteamPunk favourites of mine - Mutant Chronicles, SteamBoy and to a certain extent Last Exile…
Comment by JohnSketch — Oct 24, 2008 @ 5:30 pm
What’s the difference between Steam Punk and Cyber Punk?
Comment by Savage — Oct 24, 2008 @ 7:09 pm
SteamPunk is basically technology both high/low-tech portrayed using pipes, copper tubing, “steam” and water vapour when the technology and mechanisms are on the go.
In a nutshell instead of a computer running off small PCB’s and transissters (lamens) - you’d replace the copper circuitry with large copper pipes and the Mosfets or similar transisters with the old Bulbs from yesteryear.
Oldschool representing new-school.
Cyberpunk is a bit more tricky but its basically going forward a leap - instead of human and organic technology, you’d have instances of android, cyborg, “bio-android” - wouldn’t really need to be that everyones part robot but more like the consequences seen of it. Cyber”punk” would be the people who are using this scifi state of affairs of robots and human body mutilation (where its not needed in most cases but just greedy folk) and use it to further there means - whether that be taking over bodies to overthrow the status quo (Ghost in the Shell) or being manipulated through means out of your control (going mentally unstable through losing your body i.e. A.D. Police).
Bit of a crappy explanation but hope at least the implied meaning comes through.
Comment by JohnSketch — Oct 25, 2008 @ 9:39 am
That was a kick ass explanation John! Couldnt have said it better myself
Comment by E-ROLE — Oct 25, 2008 @ 7:29 pm
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